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Possible bug In Collision c_trace Sprites
#330776
06/29/10 18:32
06/29/10 18:32
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Joined: Jul 2004
Posts: 1,710
MMike
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Posts: 1,710
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C_trace is not detecting sprites correclty bounding box. do they need to be power of 2? Check this topic Go TO Topic Thanks.
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Re: Possible bug In Collision c_trace Sprites
[Re: jcl]
#330851
06/30/10 09:39
06/30/10 09:39
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Posts: 3,232
Australia
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JCL, the incorrect detection is also occuring when you use c_scan with ONLY the SCAN_TEXTURES flag set.
It also appears to get worse if the sprite has a pan or tilt value applied...
Its not a polygon related issue.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Possible bug In Collision c_trace Sprites
[Re: Superku]
#331098
07/01/10 21:18
07/01/10 21:18
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Joined: Jul 2004
Posts: 1,710
MMike
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but i have to .. resize the face according to the bmap size_right in runtime
Last edited by MMike; 07/01/10 21:18.
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