In the beta, you can create a material with the same name as the block texture, and set d3d_automaterial to 1 (or 2 perhaps), and it will apply the shader to the block. If your not a beta tester, then you'll have to wait till it goes public.
Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Shaders on level geom? how?
[Re: qwerty823]
#28809 06/14/0410:0506/14/0410:05