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Not enough virtual memory error #329571
06/21/10 10:52
06/21/10 10:52
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
I am reading the WED Editor tutorial from the GS7 downloads page. I am currently reading the "Outside World I" section in the tutorial, and trying to complete the WED exercise. My level compiles and runs fine, until I try placing a dirt texture on the ground outside the house I made from the tutorial. When I try to build my level after placing a dirt texture on the ground, I get an error message saying:

----CRITICAL ERROR----
ERROR: Not enough virtual memory.

Press any key...

Do I need to just try increasing the virtual memory on my computer, or is there another reason why this error shows?

Re: Not enough virtual memory error [Re: Ruben] #329572
06/21/10 11:21
06/21/10 11:21
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
post the screenshot of the settings of your map compiler?


3333333333
Re: Not enough virtual memory error [Re: Ruben] #329573
06/21/10 11:23
06/21/10 11:23
Joined: Nov 2008
Posts: 196
the wrong place
Muhsin Offline
Member
Muhsin  Offline
Member

Joined: Nov 2008
Posts: 196
the wrong place
I had the same problem one time. try to increase nexus in file->map properties. I increased mine to 200 and it worked.

- Muhsin Kaymak


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And be the most feared MafiaBoss in the World!!
Re: Not enough virtual memory error [Re: Muhsin] #329576
06/21/10 11:39
06/21/10 11:39
Joined: Jun 2008
Posts: 146
London
T
Truth Offline
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Truth  Offline
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T

Joined: Jun 2008
Posts: 146
London
I had the same problem, try closing the 3d view in wed and click compile, also turn down the lighting to low and/ or put Rad subdivision to 255.

Re: Not enough virtual memory error [Re: Truth] #329658
06/21/10 19:32
06/21/10 19:32
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
I tried doing what Muhsin and Truth said, but it still did not work.

Here are my map compiler settings:

v7.34
Light Calculations: low quality
Warnings: quiet
CPUs to be used: 2
Detail faces: none
Zoom-level: 1
Max level size: 56000
Tesselate shaded: 236
Tesselate flat: auto
Tellelate turbulence: auto

Lightmap ambient: 50%
Lightmap gamma: 1.50
Phong min angle: 120
Light compress at: 50%
Light limiting at: 196
Light scale: 0.50
Rad. subdivision: 255
Rad. bouncing: 0
Lightmap resolution: 8.00

Close when done: unchecked
Write logfile: unchecked
Create Meshes: checked
Create PVS: unchecked

Don't snap vertices: checked
Merge across leafs: checked
Solid sky: checked
Invisible==None: unchecked

Terrain lighting: checked
Lit maps only: checked
Use Tesselation: checked

Fat Hull offsets: 64 48 8
Narrow Hull offsets: 32 32 0

Command-line options: 'blank'

Any help in getting rid of this virtual memory error will be greatly appreciated. Thank you.

Re: Not enough virtual memory error [Re: Quad] #329659
06/21/10 19:35
06/21/10 19:35
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
Sorry Quadraxas. I am using an iMac keyboard on the windows side of my iMac, and cannot seem to find a way of making a screenshot, so I posted my map compiler settings below.

I tried doing what Muhsin and Truth said, but it still did not work.

Here are my map compiler settings:

v7.34
Light Calculations: low quality
Warnings: quiet
CPUs to be used: 2
Detail faces: none
Zoom-level: 1
Max level size: 56000
Tesselate shaded: 236
Tesselate flat: auto
Tellelate turbulence: auto

Lightmap ambient: 50%
Lightmap gamma: 1.50
Phong min angle: 120
Light compress at: 50%
Light limiting at: 196
Light scale: 0.50
Rad. subdivision: 255
Rad. bouncing: 0
Lightmap resolution: 8.00

Close when done: unchecked
Write logfile: unchecked
Create Meshes: checked
Create PVS: unchecked

Don't snap vertices: checked
Merge across leafs: checked
Solid sky: checked
Invisible==None: unchecked

Terrain lighting: checked
Lit maps only: checked
Use Tesselation: checked

Fat Hull offsets: 64 48 8
Narrow Hull offsets: 32 32 0

Command-line options: 'blank'

Any help in getting rid of this virtual memory error will be greatly appreciated. Thank you.

Re: Not enough virtual memory error [Re: Ruben] #329663
06/21/10 19:44
06/21/10 19:44
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Tesselate flat: auto
Tellelate turbulence: auto

Try to set this NOT to auto...

Re: Not enough virtual memory error [Re: Widi] #329667
06/21/10 20:03
06/21/10 20:03
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
thats not much related, try setting the lightmap resolution to "std" (middle)


3333333333
Re: Not enough virtual memory error [Re: Quad] #329679
06/21/10 21:03
06/21/10 21:03
Joined: Jun 2010
Posts: 590
California
Ruben Offline OP
User
Ruben  Offline OP
User

Joined: Jun 2010
Posts: 590
California
Thanks Quadraxas. It looks like it worked. Now my problem is trying to get the sun and light on the outside to work right, but you got me going in the right direction. Thanks again. smile

Last edited by Ruben; 06/21/10 21:13.

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