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Collision, wtf #328131
06/10/10 17:12
06/10/10 17:12
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
Serious User
ChrisB  Offline OP
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
I remember posts in this forum saying that the collision system of 3dgs is shit and doesn't work. So how comes that i can create a raytracing renderer using c_trace?
blablablabla blablablablablabla blablabla blabla blablablabla blabla bla blablablabla blabla blabla description blablabla blablabla blablablabla blabla bla blablablablablabla blablablabla how it works blablablablablabla blablablabla blablablabla blabla blabla bla blabla blablablabla.
Screeshots:






around 2min per image (the glass-effect is slower)
code:
raytracing.c

Don't go outside, the sun is shining!!!!11111oneeleven

Last edited by ChrisB; 06/10/10 17:12.

www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: Collision, wtf [Re: ChrisB] #328132
06/10/10 17:12
06/10/10 17:12
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
Serious User
ChrisB  Offline OP
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland





www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: Collision, wtf [Re: ChrisB] #328134
06/10/10 17:20
06/10/10 17:20
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Looks really great man! laugh


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Re: Collision, wtf [Re: 3run] #328136
06/10/10 17:28
06/10/10 17:28
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
Quote:

blablablabla blablablablablabla blablabla blabla blablablabla blabla bla blablablabla blabla blabla description blablabla blablabla blablablabla blabla bla blablablablablabla blablablabla how it works blablablablablabla blablablabla blablablabla blabla blabla bla blabla blablablabla.

i agree!

Nice work.

Re: Collision, wtf [Re: Widi] #328138
06/10/10 17:37
06/10/10 17:37
Joined: Sep 2006
Posts: 292
M
Mythran Offline
Member
Mythran  Offline
Member
M

Joined: Sep 2006
Posts: 292
I have nothing to do with it, but maybe bla bla bla come before c-script? I remember a lot of people arround the forum saying collision doesnt work, but i guess that was from c-script, now lite-c appears to be alot better laugh

Re: Collision, wtf [Re: Widi] #328139
06/10/10 17:39
06/10/10 17:39
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
well,can't find the right word for this.
Simply stunning wink

Re: Collision, wtf [Re: Vinous_Beret] #328142
06/10/10 17:49
06/10/10 17:49
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
Member
muffel  Offline
Member
M

Joined: Oct 2009
Posts: 149
Germany
Great stuff.
Even to get such an Idea

muffel

Re: Collision, wtf [Re: Vinous_Beret] #328143
06/10/10 17:50
06/10/10 17:50
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I'm not 100% sure what's going on, so ChrisB could you please translate some of the bla text? Nevertheless it looks interesting and somehow cool.

Btw. I like the collision engine a lot, it all depends on your knowledge on how to use it.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Collision, wtf [Re: Vinous_Beret] #328149
06/10/10 18:30
06/10/10 18:30
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
Quote:
So how comes that i can create a raytracing renderer using c_trace?

raytracing is easy. tongue the ellipsoid collision detection and response is the problem. that's much harder to do properly and there definitely are some issues with it...

btw. i also wrote a simple raytracer with ambient occlusion a few years ago and posted it here on the forum. if i remember correctly there were some problems because of var precision though.

Quote:
ODE physics, A6 map collision detection and AABB collision was now removed from the A8 engine. This has the following consequences:

* Terrain is now always chunked, also in the Free and Extra versions.
* Old A6 WMB files must be recompiled to the A7 WMB format.
* Controllable with the collision_mode variable, levels and entities are now loaded noticeably faster and consume less memory.
does this mean the ellipsoid collision detection got removed and replaced with some physx functions? would be nice...

Re: Collision, wtf [Re: ventilator] #328151
06/10/10 18:49
06/10/10 18:49
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
This Alien remind me of the last scene from the latest Indiana Jones movie grin
It looks cool though


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