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MMORPG Recruiting #327887
06/09/10 05:44
06/09/10 05:44
Joined: Jun 2010
Posts: 2
california
S
smasherprog Offline OP
Guest
smasherprog  Offline OP
Guest
S

Joined: Jun 2010
Posts: 2
california
Project name: Destination

Brief description:
Destination is going to be a 3d MMORPG. The game will be a sandbox game similar to UO, but incorporate raiding, and other long term goals that players can accomplish. The game will be targeted towards a more mature demographic that appreciate beautiful --and realistic-- graphics, the social aspect of gaming (no instances), and a game that is challenging. Currently, I have a working Login server, Game server, Patching program, and a client.

Target aim:
I have been working on this project for about a year now, and I am at the point where I feel comfortable involving other people. Having said that, I plan on releasing the game digitally and charging a monthly fee --no item shops here. My aim is to complete the project in around two years; however, I will not release anything until I am happy with it. I refuse to be like so many other MMORPG's that are hungry for money, so they release a game that is not finished --not here.

Compensation:

I cannot offer immediate compensation; however, the compensation I can offer is percentages of initial revenue and/or owning a percentage of the company.

Technology:
I am flexible with a persons knowledge base. But, if you are applying for a programming position with no c++ experience, don't. I am writing my own engine and the only libraries used are Direct x and Intel threading building blocks.

knowledge of the following concepts/models/Libraries:
-c/++
-Data structures and Algorithm analysis.
-Use of Microsoft Visual Studio as a compiler.


Non requirements, but defiantly a plus:
-DirectX 10
-Network programming for TCP/UDP
-A basic understanding of assembly language
-Data Encryption
-Programming computer clusters
-Intel Threading Building blocks for programming multi-core processors.

Talent needed:

(2) Programmers
(2) 3d modelers
(2) concept artists

Team structure:
Lead Programmer -- Scott(smasherprog)
Programmer -- Jim
Modeler -- Carlos (creative3d)

Website:

www.nolimitsdesigns.com

Contacts:
Icq: 4981417
msn instant messenger: smasherprog@gmail.com
e-mail: smasherprog@gmail.com

Here are a couple of pictures!

<br>
<br>


Last edited by smasherprog; 06/09/10 05:46.
Re: MMORPG Recruiting [Re: smasherprog] #327954
06/09/10 14:52
06/09/10 14:52
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
This thread belongs in the Jobs Offered forum. But anyway...

You've made some good progress so far, especially considering the fact that you're writing your own game engine. I'm glad you're not just a 12 year old who wants to make his own World of Warcraft clone. We get a lot of that stuff around here.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: MMORPG Recruiting [Re: Redeemer] #327958
06/09/10 15:17
06/09/10 15:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
No, I think it belongs here, since he's not developing with GS.

Good luck.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: MMORPG Recruiting [Re: JibbSmart] #327959
06/09/10 15:18
06/09/10 15:18
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
"No, I think it belongs here, since he's not developing with GS."

Rigth... ive moved this thread because of this

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: MMORPG Recruiting [Re: rvL_eXile] #328030
06/10/10 02:06
06/10/10 02:06
Joined: Dec 2009
Posts: 188
Pennsylvania
Joquan Offline
Member
Joquan  Offline
Member

Joined: Dec 2009
Posts: 188
Pennsylvania
Sounds cool, good luck! Too bad I am not quite skilled enough to make a MMO. I am, however, managing the creation of one. (Didn't really want to release that, but I am sure no one here cares)

Re: MMORPG Recruiting [Re: Joquan] #328033
06/10/10 05:15
06/10/10 05:15
Joined: Mar 2010
Posts: 53
R
roflmaster Offline
Junior Member
roflmaster  Offline
Junior Member
R

Joined: Mar 2010
Posts: 53
That looks very good!


3D Modeler & 2D Artist

www.universalmodeling.webs.com
Re: MMORPG Recruiting [Re: roflmaster] #328035
06/10/10 05:58
06/10/10 05:58
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
who is going to pay the servers?

Re: MMORPG Recruiting [Re: Joey] #328109
06/10/10 15:48
06/10/10 15:48
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
they could finance the servers with advertising...
Do you plan to dev a prototype first?

off-top:
@Joey: mach ma in deinem postfach platz^^

Re: MMORPG Recruiting [Re: Hummel] #328178
06/10/10 20:34
06/10/10 20:34
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
ot: @hummel: hab was frei gemacht. warum war bei quota 217 / 100 gestanden?

Re: MMORPG Recruiting [Re: Joey] #328217
06/11/10 01:09
06/11/10 01:09
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
1 stable house, 3 trees and 1 untextured terrain.
You wanna create an MMORPG.

Uhm.

GOOD LUCK ;D

Last edited by PietroNifosi; 06/11/10 01:09.

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