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Re: War Cloud [Re: aztec] #327818
06/08/10 18:23
06/08/10 18:23
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online
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alibaba  Online
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Hey 3run i found a Bug!
I just types "fps_max=30" for testing purposes and if i jump, then the player stucks in the ground.


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Re: War Cloud [Re: alibaba] #327819
06/08/10 18:26
06/08/10 18:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
That's not really a bug, there is a fps_lock = 1 in main script, so if you make max fps to 30, player is not able to jump tongue I'll need to unable console grin But thank you any way bro laugh


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Re: War Cloud [Re: 3run] #327821
06/08/10 18:31
06/08/10 18:31
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Originally Posted By: 3run
I hope they will improve MED soon grin Kartoffel thank you man laugh If you need help with anything, and if I can help (I hope I do) just PM me.


thank you vm, that you would help me with my project, but i think i will learn much more, if i'll do it on my own.
but you could help me by giving me some tips for a player-movement-script (only if you want to)

btw.: In my opinion MED isn't that bad. I already made some nice models, but the skinning is hard!


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Re: War Cloud [Re: Kartoffel] #327824
06/08/10 18:38
06/08/10 18:38
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
I'll be happy to help you even with simple advise bro, PM about things you need laugh about the MED, did you finish the Quadraxas tutorial? After that skinning is really easy laugh I've done two models in half of hour yesterday, you can download them at my site.


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Re: War Cloud [Re: 3run] #327830
06/08/10 19:00
06/08/10 19:00
Joined: Jul 2008
Posts: 128
Ukraine
BastovBros Offline
Member
BastovBros  Offline
Member

Joined: Jul 2008
Posts: 128
Ukraine
Still, I would recommend you to learn some more complex modeling program, like Blender3D (if want something for free) or for example 3ds max if can afford it. I've never used MED for modeling, but I can imagine how hard it is to create complicated models and animations, e.g. the main character model or high quality weaponry. You made the barrel and the axe in 30 minutes. In 3ds max you are able to accomplish the same task in less than 5 minutes and then up to 10 minutes for texturing.
Just my opinion.....:)


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Re: War Cloud [Re: BastovBros] #327833
06/08/10 19:10
06/08/10 19:10
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Thank you laugh I'm learning 3Ds MAX now, will start learning BLENDER too. What program you'll recommend me to make skins and textures guys, free and not free programs.


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Re: War Cloud [Re: 3run] #327834
06/08/10 19:12
06/08/10 19:12
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
using free GS but the expensive 3Ds MAX ??

Re: War Cloud [Re: Rei_Ayanami] #327835
06/08/10 19:21
06/08/10 19:21
Joined: Jul 2008
Posts: 128
Ukraine
BastovBros Offline
Member
BastovBros  Offline
Member

Joined: Jul 2008
Posts: 128
Ukraine
why not? 3ds max can be used for ages. I myself use an older version which is cheaper. 3dgs...sorry, but it's true... is not fully professional, it is capable of creating high quality games, but not AAA quality, whereas 3ds max is the most professional program in the world. This is off-topic though.....so I quietly shut up laugh


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Re: War Cloud [Re: Rei_Ayanami] #327837
06/08/10 19:22
06/08/10 19:22
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
My cosine is designer laugh So I learn with his 3Ds MAX, he teaches me sometimes, but very seldom frown


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Re: War Cloud [Re: 3run] #327839
06/08/10 19:36
06/08/10 19:36
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Its looking good so far, being early-phase development so far.

But I notice something 'odd' with the bullet "puffs".
Stand close to one of the three circular 'targets' at the edge of the level and shoot the one nearest you.
Some of the "puff" particles get stuck in a line near the top of the target. Odd...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
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