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Re: Prince of Persia shaders ready for conv. get h [Re: WizRealm] #28296
06/02/04 09:07
06/02/04 09:07
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
Quote:

I've looked all over their site and I don't see anything about this. I would contact them but I don't want to go through the hassel of signing up for their developer program to ask one simple question. They should just list an email and let you ask not require you to jump through flaming hoops to contact them!




From the RenderMonkey documentation: devrel@ati.com

(It's for any feedback/suggestions for render monkey, im sure this applies)

Quote:


edit:
Well Cellulaer I think the creators would disagree with you. Sure he can do whatever he wants and he could even rip out the shader info if he wanted to and it wouldn't be illegal. But you yourself said it
Quote:

as long as he doesn't distribute it



he cannot post the shader info here, because not everyone owns the game! Even though it's shaky in the first place to rip out shader info you cannot give this info away! Also this is not reverse engineering this is theiving even if it's not useful.

Here's an example

I see some really nice artwork in a game. I rip the art out of the game, then I distribute it on this website. Same concept both are illegal.




Notwithstanding geting sued for DMCA violations, ripping the content from a game can have legitimate uses. The modding communities of many games do this very thing to tweak and make mods.

From the quake II, i remember ripping skins to use as templates to create custom skins. I dont think so much the "ripping" is illegal, as is, what you actually do with it once you rip it.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Prince of Persia shaders ready for conv. get h [Re: qwerty823] #28297
06/02/04 09:55
06/02/04 09:55
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
Expert
WizRealm  Offline
Expert

Joined: Nov 2002
Posts: 1,342
This has gotten way off topic but anyway. Yes ripping content does have uses but only if everyone owns the source too. You cannot make quake mods without quake etc.

The point is it's illegal because he posted it. He can rip all he wants as long as he doesn't share with someone who doesn't own it. And well I don't own the game I don't know about all the rest of you though.

I don't really think ripping is a illegal either but posting ripped items in public is. Thanks for the item I didn't want to download the documents.

Re: Prince of Persia shaders ready for conv. get h [Re: WizRealm] #28298
06/02/04 13:27
06/02/04 13:27
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
Code:
ps_1_1


mov r0 , c7



great! now i can't use this pixel shader anymore without getting ripping accusations! (...and i really hope this shader is not patented!)

Re: Prince of Persia shaders ready for conv. get h [Re: ventilator] #28299
06/02/04 13:53
06/02/04 13:53
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
Expert
WizRealm  Offline
Expert

Joined: Nov 2002
Posts: 1,342
Vent we now the code useless it's just the way he got it. It doesn't really matter how useless it is he still ripped it from a game.

Re: Prince of Persia shaders ready for conv. get h [Re: WizRealm] #28300
06/03/04 00:50
06/03/04 00:50
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
I've edited the material from the post, as it violates the forum rules stated in the edit.

Spark3D, please read the forum rules if you have not done so.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: Prince of Persia shaders ready for conv. get h [Re: Rhuarc] #28301
06/03/04 01:08
06/03/04 01:08
Joined: Mar 2004
Posts: 308
Nantes, France
Spark3D Offline OP
Senior Member
Spark3D  Offline OP
Senior Member

Joined: Mar 2004
Posts: 308
Nantes, France
yes.. im sorry. i totally didn't think of the copyright stuff. sorry


l'etan de guerre
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