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[Shade-C]Terrain and water #324302
05/20/10 10:51
05/20/10 10:51
Joined: Jul 2008
Posts: 128
Ukraine
BastovBros Offline OP
Member
BastovBros  Offline OP
Member

Joined: Jul 2008
Posts: 128
Ukraine
Hi all, my first question is about water.... here's the screenshot. It seems the reflection does not work properly, looks like the reflection is simply the image from view.

The reflection feet do not start from the model feet, and the model is reflected in the whole river. Could anyone tell me why this happens or which parameter is responsible for this...or maybe I miss some skin map?

The second question is about terrain multitexture. Here are some of the maps I am using:


Both are DDS maps. The RGB should show where the textures should blend or change...I have a special area where the blend must be obvious, and the tile textures are of different colors (I use the default textures right now, for testing). But I don't know why the textures do not blend. The only texture that works is the first grass texture and it covers the whole map. Seems that the RGB does not work.

I showed this area with supposed obvious blending. The only thing that differs is the specularity.....Maybe I should use only certain red, blue, green colors? Does anyone know the values of RGB for these colors?
Thanks


a generator of dull questions smile
Re: [Shade-C]Terrain and water [Re: BastovBros] #324993
05/24/10 14:06
05/24/10 14:06
Joined: Jul 2008
Posts: 128
Ukraine
BastovBros Offline OP
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BastovBros  Offline OP
Member

Joined: Jul 2008
Posts: 128
Ukraine
hm....nobody has any idea or assumprtion why the tile map reads only the top left quadrant with grass?
Posted this message just to keep the topic alive laugh


a generator of dull questions smile
Re: [Shade-C]Terrain and water [Re: BastovBros] #325023
05/24/10 16:08
05/24/10 16:08
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
i remember seeing something like file format restrictions on shade-c terrain shader, like some of them had to be dds with dxt1 or dxt5, check it on manual, i am not sure.


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Re: [Shade-C]Terrain and water [Re: Quad] #325043
05/24/10 17:38
05/24/10 17:38
Joined: Jul 2008
Posts: 128
Ukraine
BastovBros Offline OP
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BastovBros  Offline OP
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Joined: Jul 2008
Posts: 128
Ukraine
ah.....maybe...the manual says that shade-c supports dds and tga. But I didn't know that there are different types of dds? What is dds with dxt1 and dxt5?? Could you please tell me how to change this dxt, whatever it is? Then I would try both variants....Thanks


a generator of dull questions smile
Re: [Shade-C]Terrain and water [Re: BastovBros] #325052
05/24/10 18:03
05/24/10 18:03
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
well it says that the quad texture colormap thing has to be DDS and needs mipmaps enabled. make sure it's dds and have mipmaps.


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