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Robot model thingy #324106
05/19/10 15:18
05/19/10 15:18
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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Personally I hate threads with only one pic of a model, of which the thread creator is proud of. I hope you don't, cause this is one of those. cry



I'm not sure about the proportions and it is definitely not the robot i had in mind, but i think it has a bit of a personality and i like it somehow (especially the creepy look).
I wanted to have some flexible arms with a structure like a shower hose or so, but i failed terrible, guess i have to add this as a normalmap.

If you have any ideas for improvement, or if you're angry at me for showing this shit just post.
Next thing would be coloring and shading. Maybe some steel, brass and coper or so?


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Re: Robot model thingy [Re: ChrisB] #324111
05/19/10 15:29
05/19/10 15:29
Joined: Nov 2008
Posts: 196
the wrong place
Muhsin Offline
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the wrong place
it look very nice and funny! grin
but it may have too much detail for a game. how many polygons?


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Re: Robot model thingy [Re: Muhsin] #324115
05/19/10 15:37
05/19/10 15:37
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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reminds me a bit of a hannah barbera character mixed with Bender from Futurama (in a crazy good kind of way, ofcourse).
However, if it's not the main character, or you're seeing it up close, it might have too much detail.

If it's a maintenance bot, it could have a texture with some scratches, small patches of rust etc etc.

It looks very unfinished yet, but i can see this going the right way.
The hands look weird, even for a robot, maybe it should be more in style with the robot, and not so organic as they are now (add more square shapes or something).
The head might be scaled too big, but that depends on what you want it to look like wink Right now it looks a bit like a teenage boy... (and on that topic, maybe you wanna add some freckles made out of rust in his face, just to give him that character some more).

good start, now go make it awesome by finishing it tongue
keep it up.

regards,


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Re: Robot model thingy [Re: Helghast] #324142
05/19/10 17:40
05/19/10 17:40
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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Thx for the comments.
Yeah I'm not sure about the hands, i've made two version:

and a more simpler one (i don't know if it matches the style, as the robot has many round structures):


ps: its around 15k tris now, which i think is good for a main character nowadays.


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Re: Robot model thingy [Re: ChrisB] #324146
05/19/10 17:44
05/19/10 17:44
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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imo 15k is a little bit too much for a character with this level of detail. I guess polycount can be reduced while keeping the same look.


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Re: Robot model thingy [Re: Quad] #324161
05/19/10 18:29
05/19/10 18:29
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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To much? I could reduce it to 13k, but i don't know why i should. 15k is a piece of cake for a gpu and i don't know how to reduce it more. In fact i think the body has to have way more polies.


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Re: Robot model thingy [Re: ChrisB] #324214
05/19/10 21:09
05/19/10 21:09
Joined: Jul 2008
Posts: 128
Ukraine
BastovBros Offline
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The body is pretty much a cylinder....I don't think it needs more polys. In general I agree with Quadraxas, the robot's level of detail does not require so many polys...I would say 8k is enough....


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Re: Robot model thingy [Re: BastovBros] #324237
05/19/10 22:49
05/19/10 22:49
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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i like the first hands. the robot is cool, in a creepy uncanny valley way,lol. i would keep it the way it is, the way it looks you really dont know if it is good or evil,lol.


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Re: Robot model thingy [Re: BastovBros] #324239
05/19/10 22:59
05/19/10 22:59
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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unless you will be zoom right up to the robot, and able to see every single detail that it has to offer, it really should be between 6k - 8k poly, due to its detail structure. - On that note, you could then use LOD (Level of Detail)

The 3dgs engine will render the model so you dont have to worry about making it perfectly rounded off (allowing you to use less polys).

The best way to reduce polys in this case, would be to re-create your robot, with a 50% less poly count.


All in all, I really like the look of your robot! I like that it balances on one wheel tongue and the addition to the hands, has made it that much better.
The smirk on its face makes it look like its up to no good tongue and the panels on the top of its head, look like solar panels; So I can just imagine in a game, if there was no sun, it would start to lose power.

Keep up the good work!
Look forward to seeing an update!


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Re: Robot model thingy [Re: DLively] #324499
05/21/10 10:12
05/21/10 10:12
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Lübeck
Come on, shut about polygon counts, he knows very well for himself what is possible and what not, in contrast to most of the others here which still think that 5k polies for a character is too much...

Yes, one could put some more structures into the models suface, but I am not sure if that would be what he wants this model to look like. Less polygons would make it look a lot less round, while that smooth look it now has is actually a big part of the models style.

I like it and especially the look of its face, while the models lower parts are a bit boring in comparison. I prefer the first hand over the simple one, which really would not fit to the rest.


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