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Buy Extra #321430
04/29/10 06:57
04/29/10 06:57
Joined: Apr 2010
Posts: 14
D
daggpro Offline OP
Newbie
daggpro  Offline OP
Newbie
D

Joined: Apr 2010
Posts: 14
Hi i have completed my game project but i am in quite a fix now.I am unable to build the exe, gamestudio reports the following errors

Create Engine: (main.exe)
Autobind:
1. Skipped: F:\Project\NATRIU~1\acknex.wdf
2. C:\Program Files\GStudio7\d3dx9_30.dll

I am using gamestudio free.......but i have also tried building with my college's professional edition with the same results.

So what exactly causes this error and how to rectify it.
Is it a license problem, I dont mind buying an extra edition of gamestudio(pro edition is out of question, costs more laugh ) but would that solve the problem.

Any steps for building the exe correctly would also be helpful.

Re: Buy Extra [Re: daggpro] #321433
04/29/10 07:12
04/29/10 07:12
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
those are not errors, they are just simple notifications. But i see you do not use the latest version, try with the latest version and that may solve your problem.


http://server.conitec.net/down/gstudio_setup.exe


3333333333
Re: Buy Extra [Re: daggpro] #321434
04/29/10 07:14
04/29/10 07:14
Joined: Oct 2009
Posts: 110
Porto-Portugal
Elektron Offline
Member
Elektron  Offline
Member

Joined: Oct 2009
Posts: 110
Porto-Portugal
daggpro, give me some kind of reports but on folder "name_of_script".cd there are the exe and all the files you need to run.
About you buy the extra i think it won´t pays at least when you can afford buy commercial.


Carlos Ribeiro aka Elektron
Check my blog: http://indiegamedeveloper71.wordpress.com/
Re: Buy Extra [Re: Elektron] #321445
04/29/10 09:44
04/29/10 09:44
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Beware of spaces in the project name or any part of the path name...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Buy Extra [Re: EvilSOB] #321463
04/29/10 13:47
04/29/10 13:47
Joined: Apr 2010
Posts: 14
D
daggpro Offline OP
Newbie
daggpro  Offline OP
Newbie
D

Joined: Apr 2010
Posts: 14

Project Files:
1. palette.pcx
2. lp_spruce_kr.MDL
3. tire.mdl
4. E7mod.mdl
5. Terrain390.hmp
6. Terrain256.1.hmp
7. Bottom.mdl
8. Left.mdl
9. Top.mdl
10. Terrain256.2.hmp
11. Dummy1.hmp
12. Dummy2.hmp
13. BoardFinal.mdl
14. BoardLR.mdl
15. TerraBridge.hmp
16. TerraAftBridge1.hmp
17. Correct3.bridge.mdl
18. Nuke.hmp
19. Tower.mdl
20. Rock.mdl
21. water.hmp
22. Terrain.hmp
23. Boundary.mdl
24. Tower3.mdl
25. 3n.mdl
26. 2n.mdl
27. 1n.mdl
28. Military.mdl
29. Military2.mdl
30. Ntop.mdl
31. 1.txt
32. 2.txt
33. 3.txt
34. 4.txt
35. 5.txt
36. default.fx
37. skycube+6.tga
38. bump.fx
39. specBump.fx
40. parallax.fx
41. specParallax.fx
42. pom.fx
43. specPom.fx
44. toon.fx
45. gooch.fx
46. chrome.dds
47. chrome.fx
48. chromebump.fx
49. envglass.fx
50. envglassbump.fx
51. envMap.fx
52. envBump.fx
53. terraintex3.fx
54. rock.tga
55. sand.tga
56. grass.tga
57. terraintex.fx
58. water.dds
59. envwater.fx
60. waterEnv.fx
61. waterMirror.fx
62. floorMirror.fx
63. mirrorWater.fx
64. mirrorFloor.fx
65. turbulence.fx
66. treeWindAnimation.fx
67. lightCount.fx
68. soundon.wav
69. soundoff.wav
70. Zeiger.tga
71. nrframes.txt
72. help.pcx
73. earthquake.wav
74. tachometer.tga
75. lp_stamm.wmb
76. lp_birke_kr.mdl
77. lp_tree2_kr.MDL
78. lp_Pine1_kr.MDL
79. dummy.pcx
80. reset.tga
81. eng.wav
82. design4.wav
83. bn.tga
84. MF1.tga
85. loop.wmb
86. Level1.tga
Create Engine: (main.exe)
Autobind:
1. Skipped: F:\Project\Natrium\acknex.wdf
2. C:\Program Files\GStudio7\d3dx9_30.dll

subdirectory created:
f:\project\natrium\main.cd\


Where am i wrong.......wat is acknex.wdf

Re: Buy Extra [Re: daggpro] #321466
04/29/10 14:13
04/29/10 14:13
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
I havent tested, but I dont like the look of "Correct3.bridge.mdl" and others similar.
They've got too many "." characters, and that may confuse the linker...




"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Buy Extra [Re: EvilSOB] #321474
04/29/10 15:08
04/29/10 15:08
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
did you tried with the latest version i posted above?


3333333333
Re: Buy Extra [Re: Quad] #321484
04/29/10 17:18
04/29/10 17:18
Joined: Apr 2010
Posts: 14
D
daggpro Offline OP
Newbie
daggpro  Offline OP
Newbie
D

Joined: Apr 2010
Posts: 14
Yes i have built with the latest version......and changed the file names as recommended above but still no luck.....
Any other way around this.

Re: Buy Extra [Re: daggpro] #321491
04/29/10 18:12
04/29/10 18:12
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
What is the file-name of your primary script file? Main.C or Main.wdl ?
If it is main.C, then make sure main.wdl doesnt exist.

WDL files can be used for "starter window" definitions,
eg "WINDOW WINSTART { ... }", which I think are a PRO-only function...
So if you are using lite-c, beware of any 'unplanned' WDL's floating around
as they can cause havok at publish time.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Buy Extra [Re: EvilSOB] #321544
04/30/10 04:28
04/30/10 04:28
Joined: Apr 2010
Posts: 14
D
daggpro Offline OP
Newbie
daggpro  Offline OP
Newbie
D

Joined: Apr 2010
Posts: 14
Yes I am using main.c and i checked there is no main.wdl in the game directory.


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