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The Battle for Forgol #320933
04/25/10 21:41
04/25/10 21:41
8 Images
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
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The Battle for Forgol

Hello everyone!

There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body.
To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger.
In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ...

Gameplay video:
The Battle for Forgol (September 2013)
----------------------------------

Credit notes:

Programming:
by Roganovic Veljko

Level Desing:
by Roganovic Veljko and Markus Scholder

Music:
by Colburn Hayden and Cameron Hayden

Models:
by Markus Schloder and Roganovic Veljko

Graphic:
by Markus Schloder

Story:
by Roganovic Veljko

167 Comments
Re: Battle for Forgol [Re: Iglarion] #341186
09/12/10 23:07
09/12/10 23:07
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Cool, happy to ear such good games goes well laugh

About programming jobs, we finished inventory, trade system, dialog system, and we make new inprovement in gameplay, combat system, quest book, Ai, npc, many new effect and quests,...
wow lot lot lot of work i imagine.

I've been beginning some 3D cartoon action/platform, yeah
doing models, textures , seraching code and docs, adjusting things , trying some others are incredibly time consuming.
But when you have all basic 3D art practice , and all basic programming stuff, your next project i think can speed up a lot !

Like i said your 3D art is a really good cartoon art, with the good amount of details, no too much , not too simple like a simple color.

Keep up the hard work laugh


Last edited by ratchet; 09/12/10 23:10.
Re: Battle for Forgol [Re: ratchet] #343382
10/05/10 21:05
10/05/10 21:05
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Any news of this great game ? how it is going on ?

Last edited by ratchet; 10/05/10 21:05.
Re: Battle for Forgol [Re: ratchet] #343601
10/07/10 19:41
10/07/10 19:41
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
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Iglarion  Offline OP
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Joined: Jul 2004
Posts: 785
Serbia
Hi!!!
Everything goes according to plan and I am very pleased with how everything goes. Many new codes, many new models and many new things otherwise. Since we are never satisfied, from day to day we change things and we try to make it appear even better.
I think we've found the final style and he should look like on pictures for vilage (this is the image where you can see smoke coming out of chimney). I think this will be our final style for map levels, but of course that in our is never 100% accurate grin We like to change things wink
The most important news that a major code in almost finished. But as everyone knows, this can never with certainty can not be said. But i must say many hard things in code is already finished.

We only must keep hard work, and i think this will be really interesting game wink

Re: Battle for Forgol [Re: Iglarion] #343630
10/08/10 08:52
10/08/10 08:52
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Cool news !
I think your game, is already really interesting indeed !I find the whole old style very good, for your new style don't hesitate to post some pictures laugh !

I know when making things, we want always to change things,
my advice would be declare some models/textures finished as time goes (that's another problem for some 3D character artists that find always things to change)!

Do you plan to deliver some little demo ?

Keep it up !

Re: Battle for Forgol [Re: ratchet] #343670
10/08/10 18:28
10/08/10 18:28
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
About the new HUD buttons Equip, Action, portrait ;

i find they not fit the game, they are squarry, it reminds low poly games !
And the color grey and some sort of bolts,make me think it's iron ! why agressive iron theme ? make a green 3D button like in Mario games !
Why not putting soft glowy HUD button , very well rounded ?
And theses icons have different shapes ? the user like to see same icons for a purpose like buttons with same shape !
If it was keys, would you like to find 4 key slots each with different shapes, no interest !

[img]http://img841.imageshack.us/img841/3903/battleicon.jpg[/img]

I haven't done it well, but i mean a rounded 3D rendered Button with some soft shadow under it , would be great.
And why not some little glow.
And with the text at center of the button like Mario Galaxy, Zelda ! Putting text aside, forces player to look at button and description text !
With the text in the midlle of the button all information is at same place !
It's only design logic !

Better
Instead of text put icons it's lot better !
People visually decode more fast symbols than text !
So put a toon 3D sword in the action button, that would transformate into a cartoon 3D hand when in town !
For equip button, put a 3D cartoon bag icon on center of the button to mean equipment !

Well is just my opinion, ideas based on success games about HUD design laugh !

Just my personnal opinion !

Last edited by ratchet; 10/08/10 18:49.
Re: Battle for Forgol [Re: ratchet] #343734
10/09/10 17:26
10/09/10 17:26
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Yes Rachet, this is not our final version of the HUD panels, it's really hard make something what really fits in game, we try 50 versions of panlels for now, but i hope we will find some good solutions for this. In any case thanks for the advice, we will try something with your proposal.
About demo, we now work to finish complete part of game for demo, i do not know how much time we need to finish this job, but sure we will relase some demo before new year.

Re: Battle for Forgol [Re: Iglarion] #343758
10/09/10 22:26
10/09/10 22:26
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
I like what I see here, good work! laugh

Re: Battle for Forgol [Re: V_Software] #345052
10/22/10 19:43
10/22/10 19:43
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
How it is going ? Is there a video or demo, or even new pictures ?
Just to make us happy to see news of this great game laugh !

Re: Battle for Forgol [Re: ratchet] #346966
11/10/10 22:27
11/10/10 22:27
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Any news about this great game ?

Re: Battle for Forgol [Re: ratchet] #347026
11/11/10 19:01
11/11/10 19:01
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Sorry but I dont have any news, precisely I did not do anything last weeks.

I recently left from the hospital, I was hurt my right eye so I had to have surgery. Now I have to rest but hopefully as early next week, my view will be 100% refunded and ready (now i see like i have DOF shader in eye grin ), and then i can back slowly to Forgol. Then we will show some video with gameplay.

Have a nice day, and soon I'll be back with news wink

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