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The Battle for Forgol
#320933
04/25/10 21:41
04/25/10 21:41
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Joined: Jul 2004
Posts: 785 Serbia
OP
User
The Battle for Forgol
Hello everyone! There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body. To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger. In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ... Gameplay video: The Battle for Forgol (September 2013) ---------------------------------- Credit notes: Programming: by Roganovic Veljko Level Desing: by Roganovic Veljko and Markus Scholder Music: by Colburn Hayden and Cameron Hayden Models: by Markus Schloder and Roganovic Veljko Graphic: by Markus Schloder Story: by Roganovic Veljko
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Re: Battle for Forgol
[Re: mikaldinho]
#327666
06/07/10 19:10
06/07/10 19:10
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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i do like the style, but i see some flaws even in the still shots. the main character is way too stiff. he looks like a stick with legs, standing in the grass. its not too bad in the overhead view but the sidescrolling looks off.
also, in the overhead, you can see alot of 2d effects. its okay, i do like your visual style, honestly, but i am sure once we see a video, those problems get more obvious.
still, i wish you the best of luck for your project!
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Re: Battle for Forgol
[Re: sPlKe]
#328095
06/10/10 14:38
06/10/10 14:38
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Joined: Nov 2008
Posts: 196 the wrong place
Muhsin
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Member
Joined: Nov 2008
Posts: 196
the wrong place
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The game looks very nice by the screenshots. very good graphic.
I think that it's different, that the game changes from 2d to 3d to 2d, but I can't tell if it's good or bad without trying the game or watching some gameplay videos.
but else, it look very good! good luck with your game!
- Muhsin Kaymak
Come and play my new browsergame - Valley Of Wolves: http://www.mafiacreator.com/ValleyOfWolvesHurry and be the first to take over the different business' in the Valley Of Wolves, before anybody else does it! And be the most feared MafiaBoss in the World!!
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Re: Battle for Forgol
[Re: Iglarion]
#331965
07/06/10 20:56
07/06/10 20:56
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Joined: Apr 2008
Posts: 2,488
ratchet
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Joined: Apr 2008
Posts: 2,488
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Amazing good 3D art and textures for the new version. Big improvment, even HUD and menus are really nice. Great games are really possible with A7 (reminds me TorchLigh game). Give us a demo some day Keep up the good work.
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Re: Battle for Forgol
[Re: Iglarion]
#335682
07/29/10 23:40
07/29/10 23:40
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Joined: Apr 2008
Posts: 2,488
ratchet
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Expert
Joined: Apr 2008
Posts: 2,488
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Well no new screenshots to make us dream ? I've been inspired by your game, so here are some characters i've made really fast under 3D COAT ! The dwarf on bottom is really bad in proportions,it has been really fast on rush , just to play with 3D Coat ! [img] http://img843.imageshack.us/img843/5969/characters.jpg[/img] They could have been in your game
Last edited by ratchet; 07/30/10 15:18.
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Re: Battle for Forgol
[Re: ratchet]
#335756
07/30/10 13:31
07/30/10 13:31
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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the backgounds are beautiful. is that bitmap or air brushed on the skycube? i am really impressed. it feels really rygar/zelda-ish.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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