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Fake Fizziks with commercial edition (A6) #27751
05/22/04 06:03
05/22/04 06:03
Joined: May 2004
Posts: 358
USA
I_M_FRUSTRATED Offline OP
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I_M_FRUSTRATED  Offline OP
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Is it possible to trick the A6 commercial edition into using more than one physics object (think I saw this somewhere but didn't get a chance to see how)?

if it is, i'll call it "Fake Fizziks"

just a yes or no question


Why can't I get this to work? ... WHY CAN'T I GET THIS TO WOOOOOOOOOOOOORRRRRRRRRRRRKKKKKKKK!!!!!
Re: Fake Fizziks with commercial edition (A6) [Re: I_M_FRUSTRATED] #27752
05/22/04 06:14
05/22/04 06:14
Joined: Mar 2003
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fastlane69 Offline
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If by "trick" you mean moving the one physics entity registration around and thus "tricking" the user to believe that more than one object has physics, then YES. I suspect you can't fake more than 5 or 6 objects using this method before it becomes unusable and it would be absolutely useless for contraints or wheels or any other kind of coordinated physics sim.

Re: Fake Fizziks with commercial edition (A6) [Re: I_M_FRUSTRATED] #27753
05/22/04 06:23
05/22/04 06:23
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
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Yes, but you can't call it "Fake Fizziks". You can call it "Newton", and get it from here.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Fake Fizziks with commercial edition (A6) [Re: fastlane69] #27754
05/22/04 06:24
05/22/04 06:24
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I_M_FRUSTRATED Offline OP
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ok that's good, because I have a game concept based on an unfinished book that would require more than one physics object. It would require "duplication" of a really nice flight physics law. Heres the back story so far:



In the year 2049, an 8 year old kid named Colin gets these things called "Arm Pax" for his 9th b-day, and so he decides to try them out in the middle of the night (even though his mom said not to), and as he progresses though the years, he gets better and better. But, he also has a few enemies...





So basically what i'm saying is the script needs to simulate jet-pack behavior (even though the things go on his arms ).

the reason why I need MULTIPLE physics objects is because the enemies have similar devices, so they need to be able to fly too . I was thinking about making a HUGE movement path for the enemies, but then they would be too predictable and boring.

Last edited by IMFRUSTRATED; 05/22/04 06:28.

Why can't I get this to work? ... WHY CAN'T I GET THIS TO WOOOOOOOOOOOOORRRRRRRRRRRRKKKKKKKK!!!!!
Re: Fake Fizziks with commercial edition (A6) [Re: qwerty823] #27755
05/22/04 07:49
05/22/04 07:49
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fastlane69 Offline
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Quote:

Yes, but you can't call it "Fake Fizziks". You can call it "Newton",




Apples and Oranges.
The Newton PE has nothing to do with 3DGS PE.
Fake Fizziks (to call it something) fakes multiple physics entities by shuffling the singular 3DGS commercial PE registration around.
While Newton is an excellent PE solution, I interpret IMFRUS's request as wanting to use his 3DGS PE to "fake fizziks"; 100% 3DGS all the way!

Quote:

the reason why I need MULTIPLE physics objects




Because of this I wouldn't bother with fake fizziks and I would jump into the A6 Pro PE or the free Newton PE.

Re: Fake Fizziks with commercial edition (A6) [Re: fastlane69] #27756
05/22/04 10:04
05/22/04 10:04
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Posts: 1,258
Virginia, USA
qwerty823 Offline
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Probably so. I think the "fake physics" he's thinking about is from the last AUM, which has a bug, since it was done with pro. Although you can fake it by alternating "who" gets the object each frame, but only one object per frame.

Like fastlane said, if you want more then one physics object, get newton, or get pro.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Fake Fizziks with commercial edition (A6) [Re: qwerty823] #27757
05/22/04 12:24
05/22/04 12:24
Joined: May 2004
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I_M_FRUSTRATED Offline OP
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so I guess from reading your posts "Newton" is better.

I'll take a look on the downloads page

Thankz




Why can't I get this to work? ... WHY CAN'T I GET THIS TO WOOOOOOOOOOOOORRRRRRRRRRRRKKKKKKKK!!!!!
Re: Fake Fizziks with commercial edition (A6) [Re: I_M_FRUSTRATED] #27758
05/22/04 14:16
05/22/04 14:16
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Posts: 3,236
San Diego, CA
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Marco_Grubert Offline
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Quote:

so I guess from reading your posts "Newton" is better.


Newton Game Dynamics and GameStudio PE offer similar features and are about equal performance-wise, the advantage of Newton Game Dynamics is that it is free (not sure under what license).

Re: Fake Fizziks with commercial edition (A6) [Re: Marco_Grubert] #27759
05/22/04 20:59
05/22/04 20:59
Joined: May 2002
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ventilator Offline
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ventilator  Offline
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the advantage of newton is its deterministic solver which makes simulations more robust compared to the other popular physics engines. the disadvantage of newton is that it isn't directly built into a6!

i think the standard ode solver is O(n*n*n) and newton is O(n*n) worst case so newton currently is faster aswell! there is a new ode solver in the works which is O(n) but i don't know how it will shape up stability-wise...

Re: Fake Fizziks with commercial edition (A6) [Re: ventilator] #27760
05/23/04 01:18
05/23/04 01:18
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Posts: 358
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I_M_FRUSTRATED Offline OP
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I downloaded Newton Physics from the download page, and installed it. It has lots of .wdl and .mdl files, and a few pallettes (.pcx). I will need to read up on the manual (or my c-script tut) to know EXACTLY what to do with the .wdl files.

sorry i don't even know how to use the 3DGS template scripts

nvr mind, there are docs.

but the docs look like they're for A6 pro (newtonsplash.tga). aren't you only allowed to have the A6 splash screen on startup?

Last edited by IMFRUSTRATED; 05/23/04 01:24.

Why can't I get this to work? ... WHY CAN'T I GET THIS TO WOOOOOOOOOOOOORRRRRRRRRRRRKKKKKKKK!!!!!
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