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Re: Who needs so MANY LIGHTs?! [Re: Hummel] #320023
04/19/10 13:15
04/19/10 13:15
Joined: Apr 2010
Posts: 172
W
wdlmaster Offline
Member
wdlmaster  Offline
Member
W

Joined: Apr 2010
Posts: 172
Yes, AA has indeed no impact on the frame rate. And about the FPS limit: i simply typed "fps_max = 200" in the console

Re: Who needs so MANY LIGHTs?! [Re: wdlmaster] #320025
04/19/10 13:17
04/19/10 13:17
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: wdlmaster
And about the FPS limit: i simply typed "fps_max = 200" in the console
That was clever. grin

Re: Who needs so MANY LIGHTs?! [Re: Cowabanga] #320031
04/19/10 13:44
04/19/10 13:44
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
indeed laugh

Re: Who needs so MANY LIGHTs?! [Re: Espér] #320058
04/19/10 15:04
04/19/10 15:04
Joined: Mar 2010
Posts: 32
Germany, Rastatt
AlphaWolf Offline
Newbie
AlphaWolf  Offline
Newbie

Joined: Mar 2010
Posts: 32
Germany, Rastatt
Ati radeon HD 4870
with fps_max = 200;

i have 78 fps by 700 lights


A8 Commercial Edition

Powered by
StarWorks-Entertainment

Re: Who needs so MANY LIGHTs?! [Re: AlphaWolf] #320062
04/19/10 15:10
04/19/10 15:10
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
If I scroll out to have all lights rendered to the screen at once, the fps are much higher Oo
Each light is only calculated within its actual range. If you're very far zoomed out, each light's range would only be a few pixels of screen-space, if that.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Who needs so MANY LIGHTs?! [Re: JibbSmart] #320068
04/19/10 15:19
04/19/10 15:19
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
nVIDIA GeForce 9800 GTX+
350: 50 FPS
700: 50 FPS


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Who needs so MANY LIGHTs?! [Re: MTD] #320087
04/19/10 17:03
04/19/10 17:03
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
it looks really good!


oh, and both 700 & 350 ran perfectly fine on my notebook :-)

Re: Who needs so MANY LIGHTs?! [Re: mikaldinho] #320095
04/19/10 17:24
04/19/10 17:24
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
ATI HD 4870
350lights = 115FPS(lowest stable FPS, up to 140fps)
700lights = 65-75FPS

Nice work, and running smooth^^


Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Who needs so MANY LIGHTs?! [Re: Rackscha] #320102
04/19/10 17:58
04/19/10 17:58
Joined: Aug 2003
Posts: 63
UK
ptrc1c Offline
Junior Member
ptrc1c  Offline
Junior Member

Joined: Aug 2003
Posts: 63
UK
That is really impressive, the only problem I found was that I could hear the
fan on my graphics card speed up until I thought it was going to take off.

Re: Who needs so MANY LIGHTs?! [Re: ptrc1c] #320190
04/20/10 10:09
04/20/10 10:09
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
Hey,
nice work you did there!
I tried to do it myself in the past, but couldn't get it to work and eventually dropped it. So again: Nice work laugh

runs ok here @
30 fps 700 lights
50 fps 350 lights

@ 9800 GT Mobile


Looking forward for more laugh


Shade-C EVO Lite-C Shader Framework
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