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Water shader #318107
04/05/10 11:27
04/05/10 11:27
Joined: Nov 2009
Posts: 89
Germany, NRW
T
TrackingKeks Offline OP
Junior Member
TrackingKeks  Offline OP
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T

Joined: Nov 2009
Posts: 89
Germany, NRW
Hello,
I have applied different shaders to models. This worked fine. But after applying the default water shaders I get error messages.
Here is the code:

MATERIAL* mtlWater =
{
effect = "waterMirror.fx";
flags = AUTORELOAD;
}
...
shader_test = ent_create("water.mdl",vector(0,0,1800),NULL);
shader_test.material = mtlWater;

Is there something wrong with the code or should i set something in med?


Gamestudio: A7.82 Commercial/A8 Commercial
System specs (Laptop):
Windows 7 64bit
DirectX v10.1
Intel Core i7-720QM CPU @ 1,60 GHz
4GB DDR2 Ram
NVIDIA GeForce GT 230M (1024MB)
Re: Water shader [Re: TrackingKeks] #318114
04/05/10 12:27
04/05/10 12:27
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
User
Schmerzmittel  Offline
User

Joined: Aug 2005
Posts: 512
Bayern
Wich Error Messages do you have?


A7 Com V7.80
Re: Water shader [Re: Schmerzmittel] #318160
04/05/10 16:51
04/05/10 16:51
Joined: Nov 2009
Posts: 89
Germany, NRW
T
TrackingKeks Offline OP
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TrackingKeks  Offline OP
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Joined: Nov 2009
Posts: 89
Germany, NRW
I have the following messages:
1. "Error in effect:
WATER.MDL(1): error X1507: failed to open source file: 'transform'
> #include <transform> <

2. "Error in effect: mtlWater(51): error X3004: undeclared identifier 'DoTransform'
> Out.Pos = DoTransform(inPos);//transform to screen coordinates <


Gamestudio: A7.82 Commercial/A8 Commercial
System specs (Laptop):
Windows 7 64bit
DirectX v10.1
Intel Core i7-720QM CPU @ 1,60 GHz
4GB DDR2 Ram
NVIDIA GeForce GT 230M (1024MB)
Re: Water shader [Re: TrackingKeks] #318409
04/07/10 14:36
04/07/10 14:36

F
Fast_System
Unregistered
Fast_System
Unregistered
F



Maybe, shader has got a problem?

Re: Water shader [Re: ] #318426
04/07/10 15:51
04/07/10 15:51
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
Serious User
DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
That error indicates that it can't find 'default.fx' which includes common functions for transforming,etc.

Copy the 'default.fx' from the 'GStudio7\Include' folder to the same folder as the shader and all should be good.

Re: Water shader [Re: DJBMASTER] #318437
04/07/10 16:54
04/07/10 16:54
Joined: Nov 2009
Posts: 89
Germany, NRW
T
TrackingKeks Offline OP
Junior Member
TrackingKeks  Offline OP
Junior Member
T

Joined: Nov 2009
Posts: 89
Germany, NRW
OK, thanks. I will try it when I'm home again.


Gamestudio: A7.82 Commercial/A8 Commercial
System specs (Laptop):
Windows 7 64bit
DirectX v10.1
Intel Core i7-720QM CPU @ 1,60 GHz
4GB DDR2 Ram
NVIDIA GeForce GT 230M (1024MB)
Re: Water shader [Re: TrackingKeks] #319048
04/11/10 20:02
04/11/10 20:02
Joined: Nov 2009
Posts: 89
Germany, NRW
T
TrackingKeks Offline OP
Junior Member
TrackingKeks  Offline OP
Junior Member
T

Joined: Nov 2009
Posts: 89
Germany, NRW
I have tried it: Now the shader works and looks pretty good!
Thank you for helping!


Gamestudio: A7.82 Commercial/A8 Commercial
System specs (Laptop):
Windows 7 64bit
DirectX v10.1
Intel Core i7-720QM CPU @ 1,60 GHz
4GB DDR2 Ram
NVIDIA GeForce GT 230M (1024MB)
Re: Water shader [Re: WretchedSid] #319469
04/15/10 07:15
04/15/10 07:15
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Are you gonna spam all day?

Re: Water shader [Re: Cowabanga] #319490
04/15/10 10:05
04/15/10 10:05
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: Cowabanga
Are you gonna spam all day?

You mean, like you? Nope.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com

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