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Re: mobile market [Re: Quad] #317422
03/31/10 15:38
03/31/10 15:38
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Android and Windows phones are possible target platforms for an A8 mobile version, and we're indeed looking into this. The iPhone is not so suited.

Re: mobile market [Re: jcl] #317424
03/31/10 15:47
03/31/10 15:47
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
lite-c on android. Sounds great.


3333333333
Re: mobile market [Re: Quad] #317447
03/31/10 18:47
03/31/10 18:47
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Originally Posted By: Quadraxas
There are diffrences between machine codes, lite-c compiles to a machine code in a way that windows can understand it, to compile lite-c for iphone , it would require a diffrent compiler. Also formats like WMB and MDL are too heavy for a device with limited resources like i phone.


The differences between the executable formats of various operating systems is no big deal at all but Lite-C would need a back-end for the ARM processor architecture.

Why would MDL be too heavy? It would work just fine but of course it would make sense to use some kind of compression.

Re: mobile market [Re: amy] #317453
03/31/10 19:19
03/31/10 19:19
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
compression would require decompression on runtime, thats not a very good idea either.

I was actully tired to say ENTITY, that has to be changed for mobile purpose like instead of 100, 20 skills etc.

and functions like ent_animate with bone animation are heavy functions too. I guess JCL will rework this stuff so they are less performance hungry in mobile version.

Last edited by Quadraxas; 03/31/10 19:21.

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Re: mobile market [Re: Quad] #317458
03/31/10 19:44
03/31/10 19:44
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
There are very cheap decompression algorithms. Most importantly for textures...

The ENTITY struct isn't big. It takes 4KB or something like that. 100 skills or 20 make no difference.

Bone animation is expensive but there is no magic trick to make it faster. I don't know if it can be done on mobile GPUs. Probably the newer ones with shader support can accelerate it. Otherwise simply use much cheaper vertex animation instead.

You have to live with the fact that your games have to be much simpler but this isn't really an engine thing. The engine would need to support OpenGL ES and Lite-C ARM processors but not much else would have to change.

Re: mobile market [Re: amy] #317462
03/31/10 19:48
03/31/10 19:48
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Oh, and PhysX isn't really platform independent. The Unity developers have a source code license and ported it to the other platforms themselves.

Re: mobile market [Re: amy] #317468
03/31/10 20:19
03/31/10 20:19
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
iPhone would make me happier, since I do not want to buy an Android phone, even if i would be simpler to sell anything there(the market for android games is much smaller than the App-Store for the iPhone/iPod Touch/iPad).

But android is already a nice feature, thanks jcl laugh

Re: mobile market [Re: Rei_Ayanami] #317510
04/01/10 00:43
04/01/10 00:43
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I have an iPod touch 32GB and an Android phone (HTC Magic).

compare to Android Market and iTunes, overall I like Apple online market system more.

Re: mobile market [Re: Frederick_Lim] #317515
04/01/10 01:28
04/01/10 01:28
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
It's not about market "system", it's about your "chance" on the store, which pretty higher in Android market.


3333333333
Re: mobile market [Re: Quad] #317523
04/01/10 04:12
04/01/10 04:12
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Originally Posted By: Quadraxas
It's not about market "system", it's about your "chance" on the store, which pretty higher in Android market.


How to buy apps in Android Market? In Apple Appstore it is much easier and convenient, so it is higher chance to reach customer.

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