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mobile market #317279
03/30/10 12:33
03/30/10 12:33
Joined: Nov 2008
Posts: 215
V
vertex Offline OP
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vertex  Offline OP
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V

Joined: Nov 2008
Posts: 215
Is there any way at all to output to the mobile market with Game Studio in the future-- i.e. new Windows phones coming up? I was reading that Adobe utilizes in Flash CS5 a method of converting code to assembly (lower level) then back up to output for iphone/ipad. This is certainly an example of a round peg in a square hole working.

If you "can't get there from here" that's fine,3D Game Studio is still a good PC/Windows engine, but curious if some sort of mobile output could be possible?

Re: mobile market [Re: vertex] #317304
03/30/10 13:49
03/30/10 13:49
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Posts: 827
22�21'24"N 114�07'30"E

Re: mobile market [Re: Frederick_Lim] #317316
03/30/10 15:01
03/30/10 15:01
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
Maybe Gamestudio is going to be cross-platform in A10 grin

@JCL:
Is there any plans for any other platform in A8?

Re: mobile market [Re: Cowabanga] #317320
03/30/10 15:30
03/30/10 15:30
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
this would require replacing DirectX which most of the engine functions based on.


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Re: mobile market [Re: Quad] #317326
03/30/10 15:58
03/30/10 15:58
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
let's see Conitec is really serious in game market, engine market or A8 will be solely a hobby/learning tool.

Re: mobile market [Re: Frederick_Lim] #317343
03/30/10 18:02
03/30/10 18:02
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Joined: Jul 2004
Posts: 1,710
well loosing market is something bag, i dont know what they will do...

Re: mobile market [Re: MMike] #317400
03/31/10 12:39
03/31/10 12:39
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Posts: 827
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Re: mobile market [Re: Frederick_Lim] #317403
03/31/10 13:08
03/31/10 13:08
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Gamestudio on iPhone?
That would require a major redesign, and result in very slow
apps, when users use the same approach in making games as on the PC.
Mobile Phone development is much more performance critical,
and by this requires a much more low level programming approach
and asset creation / formats.

I dont see Gamestudio as a solution for iPhone,
without making a whole new Gamestudio architecture.
You cant use the same methods and asset-formats for mobile development.

Re: mobile market [Re: Damocles_] #317411
03/31/10 14:24
03/31/10 14:24
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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Posts: 353
Gamestudio + Lite-C would be quite ideal for the iPhone. It only would have to support OpenGL ES. laugh

JIT compilers aren't allowed on the iPhone so the Unity guys had to come up with some way to compile C# to machine code beforehand. Lite-C already compiles to machine code.

Of course such devices don't have much power but this doesn't require a totally different engine design. You just can't have that many polygons and draw calls.

Re: mobile market [Re: amy] #317419
03/31/10 15:23
03/31/10 15:23
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Posts: 5,210
İstanbul, Turkey
There are diffrences between machine codes, lite-c compiles to a machine code in a way that windows can understand it, to compile lite-c for iphone , it would require a diffrent compiler. Also formats like WMB and MDL are too heavy for a device with limited resources like i phone.


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