the application i used here is 3D studio max 2010 and mudbox both from autodesk. I got also this cool plug in for 3ds which is polygon cruncher. it converts hi-poly mesh to a low poly but preserving the textures.
the problem is gamestudio can only render mesh and texture but not bump, shadows, and light probes, so I did an experiment of using mental ray as a renderer for the visuals and the result was amazing. The only problem is that my game slowed down a lot!
polycount of the characters:
dragon:215,067 apeman ogre:193,908
there you go these are the exact polycount of the 2 characters
(looser) so I'm now working on its optimized version. since I love 3DGS so much I'll share it with other users for a beta test "3D Game Studio with mental ray" that's how my new version will be called hehehehe!
Last edited by jiegz; 03/13/10 00:07.
"Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The force shall free me."
- Sith Code, KOTOR
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