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Let's Try A PS.1.1 and VS.1.1 Water Effect! #27130
05/11/04 07:18
05/11/04 07:18
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
alright... I spent the afternoon and tried my best to approximate the FFP EMBM water effect using pixelshader 1.1 and vertexshader1.1.

There is no fallback. It needs tweaking.

The cam is static like the FFP effect~ there really is nothing to walk around and see, since the "enviro-map" is just scrolling.

((If this does not work across the boards I think i may just have to freaking scream!!!)

Again, please report what happens.

Here's the link: 1.05MB
ps11 water effect

Here's the pic.


Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Steempipe] #27131
05/11/04 07:56
05/11/04 07:56
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
On my GeForce3 I only get a completely white rectangle

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Steempipe] #27132
05/11/04 08:02
05/11/04 08:02
Joined: Jun 2001
Posts: 385
Eastern Washington State
Z
Zio Offline
Senior Member
Zio  Offline
Senior Member
Z

Joined: Jun 2001
Posts: 385
Eastern Washington State
I get pure white instead of pure black now. Plain old GeForce 3, 64mb. I had my friend test it as well, he got the same pure white result on his GeForce Ti4600 128 MB.

I just have to tell you how awesome I think it is that you're working so hard on this. I really wish I could help but I have absolutely no knowledge of shaders. The most I can do is say how much I appreciate your effort on this.

I can't wait to have a real water effect on my useless GF3!

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Steempipe] #27133
05/11/04 08:08
05/11/04 08:08
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
dont want you to scream....BTW HUGE THANKS!!!

White poly, no water-
Geforce 4 TI4600 (crap card, Ill try again tonight at home on radeon9600)

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Drew] #27134
05/11/04 08:55
05/11/04 08:55
Joined: Aug 2003
Posts: 52
Netherlands
VoodooFactory Offline
Junior Member
VoodooFactory  Offline
Junior Member

Joined: Aug 2003
Posts: 52
Netherlands
Works on my ati radeon 9800... but I think the water shader that you made before this one looks a whole lot better.

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: VoodooFactory] #27135
05/11/04 10:05
05/11/04 10:05
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
I like the fixed-function EMBM better myself. Very interesting results we have, I just don't know......

This pixelshader is using the "texbeml" instruction. I have searched over and over, down countless deadends, trying to find info about the Gforce cards and what may be creating these issues that the ATI ones overlook.

I hesitate at this point to seek out any forums that have Dx developers, in part because I do not know what I would be talking about since I am just learning.

I think I am however going to try to get a bunch of code posted... then at least maybe someone can tinker with it. Seriously thinking about getting my hands on a Gforce card also because this is crazy.

Hmmm...... keep moving forward I guess.

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Steempipe] #27136
05/11/04 10:23
05/11/04 10:23
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
I have a DLL that works with 3DGS, that prints out all the supported feature set of a card to the diag (ACKLOG.TXT) file. I could change it to do the same thing on initialze, so no wdl or code changes require, simply drop this in your acknex_plugins dir, and fire up a level. Ill make it write out to an DEVINFO.TXT file in the current workin directory, if people are interested in getting what cards can really support. Any takers?

(Sorry if I'm hijacking this thread steempipe, but I'm sure you'd be interested in this as well.)


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: qwerty823] #27137
05/11/04 10:44
05/11/04 10:44
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Yes... I am very interested in that!

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Steempipe] #27138
05/11/04 10:48
05/11/04 10:48
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
Ok, since at least you are interested, ill do it.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Steempipe] #27139
05/11/04 12:40
05/11/04 12:40
Joined: Jul 2002
Posts: 110
TAIWAN
poloman Offline
Member
poloman  Offline
Member

Joined: Jul 2002
Posts: 110
TAIWAN
This one works on my Nvidia Fx5200 card.

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