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Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: jcl] #313450
03/01/10 16:03
03/01/10 16:03
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
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Joined: May 2003
Posts: 567
Spain, Canary Islands
Originally Posted By: jcl
Hmm, "waiting for you to fix the bug" is a strange strategy for a developer.

Please understand that we can certainly fix engine bugs, but normally just don't have the time and resources to fix other people's scripts. IntenseX was an exception here because it's a really excellent software.

We were asked by its author some time ago for help, and could reproduce a crash bug. I remember that it was a handle issue, causing a pointer crash. It's supposed to be fixed in the latest IntenseX version - but I'm not fully sure. The version I got still had that bug, and crashed when the player died.


then this can be a mithyc AI case?
I really truly to Aris and have all my hands

Last edited by Felixsg; 03/01/10 16:04.
Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Felixsg] #313497
03/01/10 18:52
03/01/10 18:52
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
Expert
Rondidon  Offline OP
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Moving this topic was a mistake, JCL.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Rondidon] #313512
03/01/10 19:54
03/01/10 19:54
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
O.o ou...ouu.... i think a big debate will start now , JCL crazy

I really thick you ought to find out that problem, before any fight starts wink


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Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Rondidon] #313513
03/01/10 19:55
03/01/10 19:55
Joined: Dec 2007
Posts: 156
England
ryangregory Offline
Member
ryangregory  Offline
Member

Joined: Dec 2007
Posts: 156
England
Hmmm, very strange. Both Jcl and Aris are saying its the others fault its not working. I was hoping the problem could be fixed, but maybe not.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: jcl] #313522
03/01/10 20:33
03/01/10 20:33
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
Well, I don't know who or what is to blame at this point, but obviously someone is not telling the whole truth.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: PigHunter] #313531
03/01/10 21:31
03/01/10 21:31
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
I don't think they communicate all that well, which is then IntenseX's fault because they use 3DGS's services, not otherwise around. If answers are unclear after good communication attempts from IntenseX's side, this would have been known by now, no? But it seems the whole problem resides in an unknown state of either parties.

Nothing more to add, I don't read the IX forums. Just pointing out a plausible weak point of where the problem REALLY may be.


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Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Joozey] #313573
03/02/10 10:15
03/02/10 10:15
Joined: Feb 2009
Posts: 35
Watertown, New York, US
goanna Offline
Newbie
goanna  Offline
Newbie

Joined: Feb 2009
Posts: 35
Watertown, New York, US
JCL is correct here "it was a handle issue, causing a pointer crash." This is in the code for IntenseX so it's up to Aris and the IX team to fix it. They are aware of the problem so now it's a waiting game. Since IX was designed to work with GS the responsibility lies with IX not GS. My opinion.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: goanna] #313664
03/02/10 19:26
03/02/10 19:26
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
Ye not problem of gamestudio appear
but I have the same problem with my programs
also the ode physics continues flickering incluse with the last
template, never make a fixed from G7, is very old post, I not can tell how gamestudio make the test of the engine but is good only for hobbie not for other thinks
hope in the A8 include all the IA, effects, physics ...

Last edited by Felixsg; 03/03/10 23:54.
Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Felixsg] #315478
03/15/10 20:32
03/15/10 20:32
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline
User
snake67  Offline
User

Joined: Sep 2003
Posts: 648
Switzerland
Oh me!

I bought IX just a week ago. I got no crash since now...
Is IX going to die? Then i am getting really angry...

Please say someone he is fixing that bug and Copper 1.1.0 comes out tomorrow!

Last edited by snake67; 03/27/10 04:51.
Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: snake67] #315591
03/17/10 02:43
03/17/10 02:43
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
He should take it of sale until the bugs are fixed!


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