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Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: FBL] #313116
02/27/10 19:08
02/27/10 19:08
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
we could start a list of bugs that we have found and then email a link to JCL.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: mikaldinho] #313117
02/27/10 19:11
02/27/10 19:11
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
we already know the ,bugs. they are mentioned at the IX Forum.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: alibaba] #313150
02/27/10 21:52
02/27/10 21:52
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
I agree to all the things said.
Intense-X is indeed essential for Game Studio, and the most solid base for a fps!


Ja, lach du nur du haariges Pelzvieh!
Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: CD_saber] #313160
02/27/10 23:02
02/27/10 23:02
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
..not only for FPS games. Intense Pathfinding can be used for all game types that require pathfinding. RTS, RPG, Jump&Runs or even Adventures. It`s the best pathfinding solution for Gamestudio - and it`s free. And it will be discontinued if Conitec doesn`t help Aris/Intense Illusions (and they`re evidently not willing to).

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Rondidon] #313165
02/27/10 23:19
02/27/10 23:19
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Hm... I start to wonder about the overall commitment to Gamestudio. Every two weeks a mini feature like "panel digits can be colored now" but where is stuff like a working PSSM solution or a replacement for ODE? Half-working community contributions don't cut it. Even the forecast page doesn't contain anything exciting anymore. Where are the new developers JCL talked about? The competitors get ahead more and more...

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: amy] #313166
02/27/10 23:35
02/27/10 23:35
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
yep, i also wonder whats going on, have the developers given up? the forecast page is well... empty, as if they have all the features they need, or they dont wish to play with the core of the engine because its 'good enough', good enough for whom? ppl making quick playtests of their games and prototypes, the developmenet process to get something 'good' is PAINFUL, now am not saying you cant get something good, you can match torque, unity, maybe even current gen quality but the time you'd spend would be rediculous.. if it werent for extensions, i'd have left this engine ages ago...

not, if it werent for work DONATED to the community, i'd have left, and dont they plan to upgrade the website? look at torque and unity showcasing their third party tools, they could overhaul the website and show the GOOD side of gs, intenseX, anet, shadeC and all the good work done

i asked some friends who know nothing of game design, which of these three engines would they buy and showed them a couple websites and noone even brought gs into their minds when making decisions

now, they ARE working on the engine but the choice of feature implementations and the time it takes to be added is rather dull, i dont think anyone here is excited about a new update any more

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: darkinferno] #313173
02/28/10 01:20
02/28/10 01:20
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Same here. I almost had it with Gamestudio. The support is just terrible, years of work flew into various community projects like IntenseX and Intense Pathfinding enabling adding BASIC features to the Acknex Engine by a one-click solution - and Conitec is to be about even looking into it a bit deeper or giving a status on paid support for engine-caused memory bugs. Other helpful projects, IceX, Easy Particle disappear from the scene within few weeks because Conitec don`t feature community projects although they`re absoultly dependant on them. At least some of them go to the crappy Acknex Unlimited site that looks like a confusing hobby homepage from 1998.
Every child, every new customer knows that such acting can`t go well in a long run, especially when there`re heavy competitors like UDK, Unity, Torque.
It`s not about a "good will", it`s about "damage limitation" and they just don`t get it.

Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: Rondidon] #313174
02/28/10 01:34
02/28/10 01:34
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
If it wouldn't work in the long run, then why is gamestudio still alive and running around? wink
UDK, Unity, Torque, they may all be a bit better than gamestudio in general, but not for starters and quick mockups. That's where gamestudio's strength lies. And with conitec's GALEP business, I don't think they NEED to earn much money from gamestudio. I'm very happy this engine is not depending on making money (at least I think). Development ain't very fast, but it's stable, steady and still going.

Last edited by Joozey; 02/28/10 01:35.

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Room: #3dgs
Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: darkinferno] #313175
02/28/10 01:36
02/28/10 01:36
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline
Senior Member
pararealist  Offline
Senior Member

Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
This was coming for a while now.


A8.3x Commercial, AcknexWrapper and VS 2010 Express
○pararealist now.
Re: IntenseX: We, the community, are waiting for you to fix the bug [Re: pararealist] #313180
02/28/10 03:16
02/28/10 03:16
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
It all boils down how much you are willing to pay for a game engine.

Unlike UDK, Unity and torque GS is a very good price and you don't have to pay any additional costs like royalties, per year licence etc.

Just one price and you can do whatever you like within reason.
I started with good ol A6 and c-script.

Most of the addons,plugins & AUM are free and just look at how much development has been put into the engine since A6 oh yeah and the updates are free until v8.0

You also have to remember that only a few developers are now working on improvements unlike there where when they first started.

Fair enough I get disapointed when I see nothing happening on the Beta & Future updates pages but then I relize it's proberly all for the best.
Although I would've really liked to seen the FPS templates finalized and work on allowing for an external sound engine started he he.

You get what you pay for and I for one love GS A7!
No insults intended but people are just to demanding and impatient these days,
and i ocassionally am one of them lol.


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