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Re: Gradient Buster
[Re: A.Russell]
#27094
05/10/04 10:16
05/10/04 10:16
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Joined: Nov 2003
Posts: 1,257
Wade_Adams
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,257
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have you tried converting the backed textures to the level pallete and see how they look? Just seems like a pallete problem.
Optimism is an occupational hazard of programming: feedback is the treament. Kent Beck
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Re: Gradient Buster
[Re: Orange Brat]
#27098
05/12/04 12:16
05/12/04 12:16
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
OP
Expert
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OP
Expert
Joined: Mar 2003
Posts: 4,427
Japan
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Marco, this is the texture. I made it as a surface baking test. It is applied to a wall on a map entity. : As you can see, there aren't any gradient lines on it until it is put in a WAD and applied to geometry. I'll try blurring it and seeing if that helps, though I'll also loose some detail in the texture. I like Orange Brat's solution. Is it possible?
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