Gamestudio Links
Zorro Links
Newest Posts
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Quad), 473 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 3 1 2 3
Work with an Award-Winning Dev Studio on our 14th Title #312242
02/23/10 20:31
02/23/10 20:31
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA


Dejobaan Games, LLC is looking for creative technical people to help develop algorithmic content generators for its 14th title. This is fun tidbits of for-credit work with an award-winning game development studio that may lead to paid contract work.




WHO IS DEJOBAAN GAMES?

We're the developers behind AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, a BASE jumping game where you leap off of a perfectly good building, create your own stunts, and flip people off for points. Our 13th title, Aaaaa! has gained critical and commercial success:
  • Finalist, Independent Games Festival 2010
  • Finalist, Indie Game Challenge 2010
  • Winner, ModDB Editor's Choice Best Indie Game of 2010
  • Winner, Penny Arcade Expo 2010 (PAX East) Boston Indie Showcase
  • Metacritic highlighted as 20th highest-ranked PC title of 2009
Aaaaa! has appeared in print (PC Gamer, Edge, Gee Magazine), online (Joystick, Kotaku, Rock Paper Shotgun), and will shortly make an appearance on G4 TV. It's currently published on Steam, D2D, Gamer's Game, Impulse, and WildTangent.


THE WORK

We're now creating small, modular pieces for the level generation engine for our as-yet-unannounced 14th title. Basically, we create a script that instantiates a bunch of entities in interesting patterns. Here are some examples of our early work:



What's that!? It's what we call level skeletons -- the basic building blocks upon which Aaaaa!'s levels were created. Here's an example of the script that generates such a pattern:



As you can see, this is a subset of C-Script. We're looking for people who can create such scripts.


CONTRACT BASICS
  • 8 weeks, 10h/week.
  • Familiarity with C-Script or Lite-C.
  • This is for-credit on a published game.
  • You must be 18+.

GET INVOLVED!

With our 14th title, we hope to outdo our previous efforts, win even more awards, and just have fun. laugh We hope to provide you with solid experience working with a proven team on a fun, high-profile project. To get involved, send over your resume/CV or portfolio to support@dejobaan.com. We want to hear about your work! Feel free to post questions to this thread. No forum PMs, please.

If you think this might be appropriate for someone, please send them this way. And thanks for reading!


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Work with an Award-Winning Dev Studio on our 14th Title [Re: Ichiro] #312248
02/23/10 20:53
02/23/10 20:53
Joined: Oct 2005
Posts: 196
ambe Offline
Member
ambe  Offline
Member

Joined: Oct 2005
Posts: 196
we're not worthy ! tongue well I'm not anyways ^^


- code monkey
Re: Work with an Award-Winning Dev Studio on our 14th Title [Re: ambe] #312259
02/23/10 22:19
02/23/10 22:19
Joined: Dec 2009
Posts: 188
Pennsylvania
Joquan Offline
Member
Joquan  Offline
Member

Joined: Dec 2009
Posts: 188
Pennsylvania
I am not 18+, plus, I am not a coder. I would help you out with a little bit of site art, etc, but like I said, I'm not 18+. I am in high school, and I am running my own game studio now, but I still might have had time with this. Good luck in winning your awards!

Re: Work with an Award-Winning Dev Studio on our 14th Title [Re: Joquan] #312263
02/23/10 22:55
02/23/10 22:55
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
> I am not 18+

This is not to say that folks under 18 aren't talented. There's lots here. laugh But to enter into a legally binding contract, we have to work with someone who's not a minor.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Work with an Award-Winning Dev Studio on our 14th Title [Re: Ichiro] #312266
02/23/10 23:10
02/23/10 23:10
Joined: Dec 2009
Posts: 188
Pennsylvania
Joquan Offline
Member
Joquan  Offline
Member

Joined: Dec 2009
Posts: 188
Pennsylvania
Well, if you need a logo or something done, I will be willing to do it for free. Just send me a PM. wink

Re: Work with an Award-Winning Dev Studio on our 14th Title [Re: Ichiro] #312268
02/23/10 23:12
02/23/10 23:12
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Well, I already started writing an email. But after getting myself something to eat, which also gave me some more time to think about it, I remembered that days only have 24h, which I already filled up with school, sports, other projects and sitting around unmotivated, waiting for a flash of insight for the problem which destroyed all motivation, or just playing some boring games due to that lack of motivation... If a day could just take longer -.-

However, good luck at finding someone suitable. It seems like a hard but interesting and fun job wink

Re: Work with an Award-Winning Dev Studio on our 14th Title [Re: Slin] #312343
02/24/10 11:42
02/24/10 11:42
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
@Slin,
i know that motivation problem but isn't a opportunity like this job just a perfect excuse to not be bored?

As i can see, it's only 8h/week, so only 1.15 hours per day. I'm sure you can find that much time and i think you should take it as you are such a good programmer and you find this job offer "interesting and fun".

So give it a try laugh


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Work with an Award-Winning Dev Studio on our 14th Title [Re: Captain_Kiyaku] #312441
02/24/10 20:03
02/24/10 20:03
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
I completely understand Slin's point of view, and appreciate it -- if he's swamped, then taking on more work won't do anyone any good. laugh

We worked with a few students over this past summer for internship credit, and they got enough out of it that they stayed in non-internship capacities over the school year. Basically, what we gave them was experience working on something fun, and the ability to open up a magazine at a job interview and say "See? I worked on this game! Hire me!"

Also, I like to think Dejobaan's a group of really nice guys and gals. So far, nobody's run away, crying.

Except me.

Sometimes.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Work with an Award-Winning Dev Studio on our 14th Title [Re: Ichiro] #313796
03/03/10 17:37
03/03/10 17:37
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA


Any takers? We're nice guys and gals to work with; it's fun work; and it'll be rewarding. Honest!

Man, either I scared everyone away, or everyone hates us. wink


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Work with an Award-Winning Dev Studio on our 14th Title [Re: Ichiro] #313797
03/03/10 17:43
03/03/10 17:43
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
or everyone thinks the tasks may be too hard and know that youre a successful group and arent sure if they can dedicate enough time wink

Page 1 of 3 1 2 3

Moderated by  checkbutton, Inestical, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1