2 registered members (VoroneTZ, TipmyPip),
1,316
guests, and 0
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Untitled Platformer - Programmers' corner
[Re: RedPhoenix]
#319516
04/15/10 13:57
04/15/10 13:57
|
Joined: Aug 2003
Posts: 2,011 Bucharest, Romania
George
OP
Expert
|
OP
Expert
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
|
Great job, Martin! I liked how the menu asks for a new player / profile name automatically when the game is run for the very first time. I also liked the advanced graphics options page. A few ideas: - The "OK" button from the "New Profile" window isn't really needed; type in your name, press Enter and you should be done. I liked how you can "Cancel" even if the player has started to type in his / her profile name. - The existing player profiles should also be listed in the "redefine keys" section of the menu. Right now, you have to create the same profile again if you want to redefine the keys. I appreciate your hard work. Pavle and I are bouncing back and forth the game design / story document these days; each one of us has written a doc and now we are taking the best ideas from each one, creating what Pavle has named a "superdoc"
|
|
|
Re: Untitled Platformer - Programmers' corner
[Re: George]
#323502
05/14/10 22:47
05/14/10 22:47
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
Dear friends, there is a new gameplay prototype on George's Windows Live account, please test it carefully. The crates have a different code (again...) that does not use "GLIDE" anymore, however they should not get stuck anymore, please tell me if you can push them through narrow passages and the like. What's new? The player automatically grabs ledges in mid-air when you push left/right, then press up/down to move on. There are explosive crates (they don't cause damage, yet) that get activated by pushing/ pulling them. The Sister was supposed to be able to fly upwards, so I implemented a very basic grapnel attached to a chain (for now you have to use your imagination) that you activate by pressing [Enter]. If you hold down left/right before you start it, you can pull crates towards you. Good/ bad idea?
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
|