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Using WED and SED for create a App. #307978
02/01/10 02:31
02/01/10 02:31
Joined: Oct 2009
Posts: 110
Porto-Portugal
Elektron Offline OP
Member
Elektron  Offline OP
Member

Joined: Oct 2009
Posts: 110
Porto-Portugal
I learnt with workshops to load models and terrains.
With that knowledge i placed on terrain models using 3d coordinates and change that coordinates for make motion.
Now i want to make a forest and travel it with a helicopter on 3rd person view and sometimes, some events and locations, have a script for move the camera on several angles and distances.
It seems easier to make the forest with wed but how the lite-c knows the placement of a object selected on wed?

Re: Using WED and SED for create a App. [Re: Elektron] #307990
02/01/10 07:56
02/01/10 07:56
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
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testDummy  Offline
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T

Joined: Oct 2004
Posts: 1,655
Quoting Elektron.
Quote:
It seems easier to make the forest with wed but how the lite-c knows the placement of a object selected on wed?

Using WED, skills can be set for objects, and during engine run time, using lite-c, and the c_scan instruction, objects can be "detected" and checked for skill assignments, but that probably doesn't adequately answer any relevant questions in this scope.






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