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Wind #307416
01/29/10 06:15
01/29/10 06:15
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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Is it possible to create wind effect with sound in lite-c?? For example like in stalker. And how it will be created? With particles? Or other any way... And is it possible to use it with physics (or fake physics)? Like grass and trees waveing on wind... Or smoke that moves with wind direction... Can you upload a small demo or example?

Last edited by 3run; 01/29/10 06:16.

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Re: Wind [Re: 3run] #307418
01/29/10 06:21
01/29/10 06:21
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yes it is possible. but for a newbie, it's not easy to create (like example stalker).

hmmmm.... i don't think, that there are people with a code like this....


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Re: Wind [Re: maslone1] #307427
01/29/10 09:44
01/29/10 09:44
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Who sad that I'm newbie?! grin How should it be realized?? Via particles?


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Re: Wind [Re: 3run] #307436
01/29/10 11:11
01/29/10 11:11
Joined: Mar 2007
Posts: 99
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zSteam Offline
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hi.. you need to use some global varibales (xyz).
than you could add these to the velocity vector of the particles or use they for the phent_addforceglobal function.


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Re: Wind [Re: zSteam] #308209
02/02/10 09:39
02/02/10 09:39
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My friend, can you make an example, please?


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Re: Wind [Re: 3run] #308210
02/02/10 09:40
02/02/10 09:40
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My friend, can you make an example, please?


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Re: Wind [Re: 3run] #308213
02/02/10 10:13
02/02/10 10:13
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Joey Offline
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just have some kind of wind vector, add some random noise to it and then move everything according to its strength. there's a waving grass shader on the wiki. moving trees can be more complicated, you'd use either a vertex shader or bones for that.
playing wind sound is the least of all problems, just look up media_loop in the manual. you can then use media_tune to control the volume dependent on your current wind strength.

Re: Wind [Re: Joey] #308218
02/02/10 11:05
02/02/10 11:05
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Ok, just without trees and grass waving... Would you be so kind, and make a small example of simple wind particle with sound, please?? With random seed and direction of wind...


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Re: Wind [Re: 3run] #308789
02/05/10 02:49
02/05/10 02:49
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MMike Offline
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with sound? what you mean exaclty EHH

Wind -> doppler effect on sound.. distortions?

moving objects could be easy with Phsycis engine adding a force like joey said.

Re: Wind [Re: MMike] #309033
02/06/10 18:23
02/06/10 18:23
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I mean some thing just like ambience sound... About wind and moving objects, please can you make a simple example?


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