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Re: Shiny wet pavement? [Re: Steempipe] #26611
05/23/04 14:14
05/23/04 14:14
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
'steempipe' and I have been working on the shader (well hes let me test it and throw suggestions at him , heres what it looks like in a pseudo game environment...No its not a real game or anything, just a test hall for the shader.
PLEASE report which cards wont run it or sees only black walls so Steempipe can work on it. He said:
"IMPORTANT: might not run on geforce cards.."

(controls: AWSD to move, mouse to fire...)

DEMO





Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Shiny wet pavement? [Re: Drew] #26612
05/23/04 16:54
05/23/04 16:54
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Everything works here.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Shiny wet pavement? [Re: Orange Brat] #26613
05/23/04 18:16
05/23/04 18:16
Joined: Nov 2003
Posts: 698
England, UK
A
Aaron_H Offline
User
Aaron_H  Offline
User
A

Joined: Nov 2003
Posts: 698
England, UK
Working fine for me.
Although are some of the walls supposed to "melt" down and crawl across the floor like water? (My guess is that they are).



Re: Shiny wet pavement? [Re: Aaron_H] #26614
05/23/04 18:34
05/23/04 18:34
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
HEHE yes thats supposed to happen...I dont know why though.


Re: Shiny wet pavement? [Re: Drew] #26615
05/23/04 20:45
05/23/04 20:45
Joined: Mar 2002
Posts: 575
Saxony, Germany
Guido_Richter Offline
Developer
Guido_Richter  Offline
Developer

Joined: Mar 2002
Posts: 575
Saxony, Germany
Nice demo, nice shader, works fine @ GF 4 Ti 4200


Guido Richter Foppsoft Developments Wetterpool.de (German weather site) [work:] { not using 3DGS anymore }
Re: Shiny wet pavement? [Re: Guido_Richter] #26616
05/23/04 20:53
05/23/04 20:53
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
I am glad that it is working on some GeForce cards, that takes one of the "mysteries" of applying the EMBM effect to those cards away. This is encouraging news.

The requirements are:
-Supporting (3) tex operations per pass
-EMBM utilizing the "bumpenvmap" operation.
-Using projective tex coordinates.

Keep testing! Drew did an excellent job of making that look nice!!

Re: Shiny wet pavement? [Re: Steempipe] #26617
05/23/04 21:10
05/23/04 21:10
Joined: Mar 2002
Posts: 575
Saxony, Germany
Guido_Richter Offline
Developer
Guido_Richter  Offline
Developer

Joined: Mar 2002
Posts: 575
Saxony, Germany
BTW: Can I have the code?Maybe I can make another screenshot showing the shader at the house i'am working on.


Guido Richter Foppsoft Developments Wetterpool.de (German weather site) [work:] { not using 3DGS anymore }
Re: Shiny wet pavement? [Re: Guido_Richter] #26618
05/24/04 05:33
05/24/04 05:33
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Sure.. I can give ya the code, but any advice on making it look "good" I do not have. For example; My screenshot compared to Drew's demo.

I'll get something PM'd to you soon....

Eric

Re: Shiny wet pavement? [Re: Steempipe] #26619
05/25/04 01:45
05/25/04 01:45
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
Expert
A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
.. and could I have your water shader?

Re: Shiny wet pavement? [Re: A.Russell] #26620
05/26/04 08:20
05/26/04 08:20
Joined: Feb 2003
Posts: 178
666 South The Underworld,
C
ChrispiZ Offline
Member
ChrispiZ  Offline
Member
C

Joined: Feb 2003
Posts: 178
666 South The Underworld,
Could you post the code up so you could share it with us?
I would happily accept the code

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