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Re: Support Mac platform please [Re: Frederick_Lim] #308800
02/05/10 06:43
02/05/10 06:43
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
i guess that's because they advertise more.

Re: Support Mac platform please [Re: Joey] #308830
02/05/10 11:34
02/05/10 11:34
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
all other engine editor will support multiple system
like
http://www.dxstudio.com/news.aspx?newsid=12fd905c-36d7-4823-be7d-dba5f6bc216e

a simple interpreter appear, and the websupport is very importan
the osa kit not work well, I try to load games from diferent computer and navigation tools and not running the 99% of the time

Re: Support Mac platform please [Re: Felixsg] #332785
07/12/10 06:07
07/12/10 06:07
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline OP
User
Frederick_Lim  Offline OP
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Finally I pre-order Unity 3.0 last night as I am impatient regarding multiplatform support, and I need a new 'toy' to play around while working on my evil academic project.

Regarding 'Mac' support my view is different to Opgroup, their view of 'Mac' support is Mac 'Hardware' + bootcamp + Windows, my view is Mac 'OSX'.

Re: Support Mac platform please [Re: Frederick_Lim] #333054
07/13/10 20:27
07/13/10 20:27
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Joined: Jul 2004
Posts: 1,710
why doesnt GS runs on MAC with bootcam to win7 ??

Re: Support Mac platform please [Re: MMike] #333058
07/13/10 20:40
07/13/10 20:40
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
It runs really good, but this is not a Mac OS X (the last two characters of Mac are lowercase ;)), it's called a native Windows 7.

And I really hate to boot windows on my Mac, it destroys my workflow completely.

Edit: I would love to see GStudio on my Mac, but not in it's current form! Gamestudio doesn't conform to what you expect on a Mac. It feels wrong in so many cases from a Mac user point of view.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Support Mac platform please [Re: WretchedSid] #333060
07/13/10 21:08
07/13/10 21:08
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
hmm
I found something that could help.
But I am not sure if this is possible!

What is with some emulation software like "Wine".
If I understood right ,It emulates a Win application on MAC and Linux.

http://www.winehq.org/

hope it helps.

regards

Last edited by sebbi91; 07/13/10 21:09.

3D-Gamestudio A8 - Commercial
Re: Support Mac platform please [Re: sebbi91] #333064
07/13/10 21:13
07/13/10 21:13
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
It's still Mac, not MAC wink

And Wine (or Darwine on the Mac), is not really good for games. Its really slow because it doesn't run the applications native but builds a layer to provide Windows APIs for the applications (and some more things around the applications life cycle).

It's ok for normal applications, but not for games. Last but not least, it doesn't support every kind of application and API.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Support Mac platform please [Re: WretchedSid] #333065
07/13/10 21:17
07/13/10 21:17
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
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sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
ohh thats bad !
It was a try grin


3D-Gamestudio A8 - Commercial
Re: Support Mac platform please [Re: sebbi91] #333066
07/13/10 21:36
07/13/10 21:36
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@JustSid:
It might be a bit slower, but at least i got CSS(i know..its not an up2date game^^) working very well on Linux.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Support Mac platform please [Re: Rackscha] #333079
07/13/10 22:36
07/13/10 22:36
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
CSS is a pretty damn up2date game, it last updated less than a month ago and now has Mac OS X support.

For the GS on Mac OS thing, there is parallels desktop 5, which really runs all windows applications inside Mac OS, but of course performance of this apps are uncomparable to native windows. f.i. With bootcamp win7(note that this is nearly same thing as win7 on a PC with smiliar specs as iMac) on iMac, you get 512+ fps on single cube model, while with parallels you only get 40 fps.

Imho as for mac support, any other support other then native Mac support is unacceptable.

Editors would require partial rewrite in large chunks to natively run on Mac, also that requires engineers/programmers experienced with Mac. I think engine itself would not be very hard to get it run on mac other than the plugin and the shader system.


3333333333
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