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Kubetris #306531
01/22/10 22:26
01/22/10 22:26
6 Images
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Kubetris

This is Kubetris, the update of 3D-Tetris 2, a game I published almost 2 years ago. It wasn't planned that the update would be finished that late, but progress went on slowly. I renamed the project to Kubetris, because "3D-Tetris" wasn't very original and to avoid any possible legal problems.

For those you don't know the old 3D-Tetris 2, this is a 3-dimensional Tetris. You can chose the box size and the bricks per piece.

The graphics are made by Spike. For the update I created some new graphics by editing Spike's ones. The new logo and intro are of course made by Spike.

New in Kubetris / 3D-Tetris 2.1 are the online highscore (the PHP scripts are by Torsten Simon), the Gap and Plane Views, and the news.
Also, you can invert and rotate the axis for control in the Camera Manager now (the models are made by aztec), which is useful if you rotate the camera by 90° so the x-axis becomes the y-axis. The Camera Manager is no window anymore, it's now a bar at the top of the screen.
I also added a mouse control, which you can see in the fifth screenshot (I made those models myself).
It is now also possible to enable 3D stereo anaglyphs by Slin (like you can see in the first screenshot).
Also, you can now save and load camera settings into files.


Download link will be added propably tommorow.
Download link (17.4MB):
http://www.brogames.de/kubetris/install_kubetris.exe


Update (Kubetris 2.2)
http://www.brogames.de/kubetris/install_kubetris22.exe

http://www.opserver.de/coni_users/web_users/pirvu/au/demo/zips/kubetris.zip

Website:
http://www.brogames.de/index.php?site=6&lang=1

The only thing I still have to do is the possibility of changing the resolution. The version I'm going to release first will still be sticked to 1024x768, and then I'm going to try to implement the changing of the screen resolution within next week. This isn't so easy as the whole game ist based on a constant resolution of 1024x768.
8 Comments
Re: Kubetris (3D-Tetris 2.1) [Re: Lukas] #306535
01/22/10 22:42
01/22/10 22:42
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Waiting for the download link, looks promising. What's your highscore? wink

Last edited by Superku; 01/23/10 13:30.
Re: Kubetris (3D-Tetris 2.1) [Re: Superku] #306585
01/23/10 11:35
01/23/10 11:35
Joined: Apr 2009
Posts: 274
atari98 Offline
Member
atari98  Offline
Member

Joined: Apr 2009
Posts: 274
Good idea!I think the grafic can be better!


Meine Fun Websiten
www.free4-fun.de.tl

www.gamer-liga-live.de.tl

Meine Game-Projekt Websiten
www.gamer-projects.de.tl
Re: Kubetris (3D-Tetris 2.1) [Re: atari98] #306623
01/23/10 16:47
01/23/10 16:47
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
hm. I like the graphics.
Only thing about the graphic is that the mouse control arrows seem to have faces inside them, which doesn't look perfect, but it's fine.

Nicely done!


~"I never let school interfere with my education"~
-Mark Twain
Re: Kubetris (3D-Tetris 2.1) [Re: Germanunkol] #306647
01/23/10 19:28
01/23/10 19:28
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
I think the same. The graphic is very good.

Re: Kubetris (3D-Tetris 2.1) [Re: Widi] #306653
01/23/10 21:44
01/23/10 21:44
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Lukas  Offline OP

Programmer

Joined: May 2007
Posts: 2,043
Germany
Thanks for your kind words.

I added the download link now. Please report any bugs or spelling errors you might find.

@Superku: My highscore is 14402 (87 planes, level 9).
@atari98: No they can't. They are perfect because Spike made them. grin
@Germanunkol: Do you mean that the mesh is inverted or that there is a face between the coboid and the triangle? In the latter case you are right.

Re: Kubetris (3D-Tetris 2.1) [Re: Lukas] #306654
01/23/10 21:46
01/23/10 21:46
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Cool, kinda reminds me of a old game I used to like called "Tetrisphere", xept that one was on a sphere in 3d. laugh


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Kubetris (3D-Tetris 2.1) [Re: William] #308314
02/02/10 19:21
02/02/10 19:21
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Lukas  Offline OP

Programmer

Joined: May 2007
Posts: 2,043
Germany
Update:
Kubetris 2.2 is released now. You can download it with the new download link above. If you already have Kubetris 2.1, you should be able to update it automatically in the News, however, it seems that currently in the most cases this does not work. So if you can't update it this way, just download and install the new version.

If you want to keep your old options, cameras and highscores, you can backup them before uninstalling the old version and copying them into the new game folder. They are stored in the files enging with .sav, .cam and .hs.


This new version is going to be my contest entry in the Retro game Contest.

Re: Kubetris (3D-Tetris 2.1) [Re: Lukas] #309726
02/10/10 20:21
02/10/10 20:21
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Lukas, great game. Very well thought out and I like the whole camera-settings Idea. I really suck at this game, it's very hard to play, but I like how you've implemented it. Adding Slin's 3d-view-shader-thingy was a great idea as well. Well done!

have you played this?
http://www.tetris1d.org/
I think it's worth a look... and a laugh... tongue Check out the highscores after playing!

Edit: Oh, I missed your last reply:
"@Germanunkol: Do you mean that the mesh is inverted or that there is a face between the coboid and the triangle? In the latter case you are right."
The latter, yes. That can easily be avoided when making the model, you just need to make sure you don't make it out of two primitives, but one, and extrude out until you get the right shape...
Still, it doesn't really matter.

Last edited by Germanunkol; 02/10/10 20:25.

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