Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,014 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Volumetric light #306525
01/22/10 21:42
01/22/10 21:42
Joined: Jan 2010
Posts: 16
KlongKiller Offline OP
Newbie
KlongKiller  Offline OP
Newbie

Joined: Jan 2010
Posts: 16
does anyone have an Idea how to make volumetric light shafts
that react to overlay pictures (such as leaves on a tree)

The reason is that I am making a deep jungle scene
(a lot like the videos of crisis Ive seen on youtube)

the sun is almost directly overhead.

If you already know how I could really use some help.
Or if you just want to post ideas on how to pull this off that could help to.

Re: Volumetric light [Re: KlongKiller] #306528
01/22/10 22:01
01/22/10 22:01
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
even when someone explains it to you you would need the shader knowledge to implement it or the money to pay one who is able to do that for you....
graphics are the second thing you have to think about
-develop a playable game first

Last edited by Hummel; 01/22/10 22:02.
Re: Volumetric light [Re: Hummel] #306529
01/22/10 22:07
01/22/10 22:07
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well he didnt say whether he's making a gameplay or just a scene, i remember two of them, one is from shadeC by BoH_Havoc, should be quite easy to find with a search, the other am not so sure where its from but searching and you may find it

Re: Volumetric light [Re: darkinferno] #306532
01/22/10 22:30
01/22/10 22:30
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
dont forget that there is a difference between real volumetric light and pp-light shafts like this: http://hummel.slindev.com/bilder/LightShaftsDemo.png

Re: Volumetric light [Re: Hummel] #306559
01/23/10 03:50
01/23/10 03:50
Joined: Jan 2010
Posts: 16
KlongKiller Offline OP
Newbie
KlongKiller  Offline OP
Newbie

Joined: Jan 2010
Posts: 16
Am I correct in assuming that the fake pp-light shafts require less power than real volumetric light.

If you have any usefull references I could look up, that would be great.

to me either one works, and I do have slight knowledge in shader programming.

Re: Volumetric light [Re: KlongKiller] #306578
01/23/10 10:57
01/23/10 10:57
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
slin is currently trying to convert on of my HLSL funcs to Lite-C once he is ready IŽll upload the light-shafts demo wink

Re: Volumetric light [Re: Hummel] #309100
02/07/10 08:59
02/07/10 08:59
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Maybe using volume shadow used in stencil shadow, but change it to white instead of black. Dunno if this applicable since shadow volume was handled inside the engine or has anyone tried that?


Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1