Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, alibaba, TipmyPip), 1,144 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Stencil Shadow with open mesh? #305647
01/16/10 00:24
01/16/10 00:24
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Hi..

I´ve a little problem. I got a Link 3DS model (Zelda) from a friend. But the Model has 356 Open Meshs. That´s becaue everything is made as single part.

Now i need stencil Shadow in the project.. but with open meshs, it looks aweful...

Any way to fix that (without remodeling everything)?


Edit: tried with Unitx3D and it worked.. what´s with A7?

Last edited by Espér; 01/16/10 03:29.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Stencil Shadow with open mesh? [Re: Espér] #305781
01/17/10 10:55
01/17/10 10:55
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
from the manual:
Quote:
Stencil shadows require models consisting of closed meshes. The meshes must have no holes, and no polygons must intersect each other or touch each other with their flat side. Otherwise rendering errors (dark lines projecting from the model to the shadow) can be visible. In a closed mesh, every edge is shared by exactly two triangles. If the model's mesh is not closed, create a closed mesh LOD model or shadow model for shadow casting. The MED mesh tester can be used for determining whether a mesh is closed or not.

I think, you have two choices:
- close the meshes
- try other shadowing technique (decal shadow, for example)

Re: Stencil Shadow with open mesh? [Re: Lion_Ts] #305782
01/17/10 10:56
01/17/10 10:56
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Can't you just select the whole mesh and merge the vertices using MED?

Re: Stencil Shadow with open mesh? [Re: FBL] #305784
01/17/10 11:03
01/17/10 11:03
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Online
Expert
alibaba  Online
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
no, then it will merge all vertices to one vertice


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Stencil Shadow with open mesh? [Re: alibaba] #305788
01/17/10 11:20
01/17/10 11:20
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
@ali,
that is weld, not merge.


3333333333
Re: Stencil Shadow with open mesh? [Re: Quad] #305807
01/17/10 13:38
01/17/10 13:38
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i can´t, becasue some of the vertexes overlap with merging.. and than the skinning is destroyd ^^ ( tried it with link and Tail )

Last edited by Espér; 01/17/10 13:38.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Stencil Shadow with open mesh? [Re: Espér] #305810
01/17/10 14:20
01/17/10 14:20
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
If you can't close the mesh up, then you have no choice but to use a different kind of shadow, like a z-buffer shadow or a decal.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Stencil Shadow with open mesh? [Re: Redeemer] #305823
01/17/10 15:16
01/17/10 15:16
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
When I export my model to 3DS, the mesh gets opened. But, when I export the model to FBX, the mesh is just fine. Then, simply export to FBX.

Re: Stencil Shadow with open mesh? [Re: Cowabanga] #305830
01/17/10 16:10
01/17/10 16:10
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
tried fbx too.
still open


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Stencil Shadow with open mesh? [Re: Espér] #305832
01/17/10 16:26
01/17/10 16:26
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well you could use a low poly closed mesh as an LOD and let that draw the shadows, would have to have the same anims though... not sure how it'd work but it should

Page 1 of 2 1 2

Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1