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Re: Gamestudio 7.82.2 public beta [Re: Quad] #304481
01/08/10 10:57
01/08/10 10:57
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Thanks - fixed that.

A small update - 7.82.3 - was uploaded to the same address. In this update the previous slightly buggy c_setminmax behavior can be activated again through a setting of the compatibility variable. This is required in some cases to work around a bug in the old A6 template system. The A5 and A7 template systems are unaffected.

Re: Gamestudio 7.82.2 public beta [Re: jcl] #304534
01/08/10 16:42
01/08/10 16:42
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Gamestudio 7.82.2 public beta [Re: Superku] #304803
01/10/10 22:35
01/10/10 22:35
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Clicking the Link redirects me to the file gstudio_780.exe,

which is A7.80.1 ! looks like there is something wrong in the web server!

EDIT: just saw that A7.82.3 is now longer in beta state and released on the regular download page. You'd better remove the link completely to avoid confusion.

Last edited by SchokoKeks; 01/11/10 11:26.
Re: Gamestudio 7.82.2 public beta [Re: SchokoKeks] #304808
01/10/10 23:39
01/10/10 23:39
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
My Gravity no longer seems to be working again... I got this snippet from the manual;

Code:
// code that pulls entity to the ground.
void handleGrav(ENTITY* tempChar, var smoothSpeed) {
	my = tempChar;
	
	// determine the ground distance by a downwards trace
	VECTOR vFeet;
	vec_for_min(vFeet, my); // vFeet.z = distance between player origin and lowest player vertex
	var tracePos = c_trace(my.x, vector(my.x, my.y, my.z - 500), IGNORE_ME | IGNORE_PASSABLE | IGNORE_PUSH | USE_BOX);
	
	my.z += ((target.z - vFeet.z) - my.z) / smoothSpeed; // smoothly updates new Z position
}



in A7.80 the entity was placed correctly on geometry.
no code changed, but update to 7.82.3; the entity is stuck in geometry from it's origin and also occasionally seems to "hop" up and down.

I really need this, as i'm entering the contest; any idea's to this issue?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Gamestudio 7.82.2 public beta [Re: Helghast] #304820
01/11/10 01:00
01/11/10 01:00
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
try "compatiblity" as noted on this page:
http://manual.3dgamestudio.net/beta.htm


3333333333
Re: Gamestudio 7.82.2 public beta [Re: Quad] #304836
01/11/10 08:16
01/11/10 08:16
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Quadraxas
try "compatiblity" as noted on this page:
http://manual.3dgamestudio.net/beta.htm


Quadraxas, i tried; but it returned an error.
I'm not sure, but it only seems i can set "compatibility = 9;" if im running an old A6/c-script project. Mine is Lite-c.

I managed to fix the error by setting the offset by hand.
Apparently something goes wrong in vec_for_min; JCL any confirmation on that?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Gamestudio 7.82.2 public beta [Re: Helghast] #304838
01/11/10 08:26
01/11/10 08:26
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
No problem here.

Re: Gamestudio 7.82.2 public beta [Re: Tobias] #304839
01/11/10 08:32
01/11/10 08:32
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The "compatibility" variable is unrelated to the script language and won't give an error. But you won't normally need it unless you're using A6 templates. In all other cases better check your script first - if it doesn't work with 7.82, there's most likely something wrong with it.

You can use the lite-C shooter tutorial as experimental kit for developing scripts with walking and collision detection. Also, look in the manual for moving with gravity examples.

Re: Gamestudio 7.82.2 public beta [Re: SchokoKeks] #305164
01/13/10 10:54
01/13/10 10:54
Joined: Jul 2005
Posts: 44
france
M
Mach Offline
Newbie
Mach  Offline
Newbie
M

Joined: Jul 2005
Posts: 44
france
Originally Posted By: SchokoKeks
Clicking the Link redirects me to the file gstudio_780.exe


Me too. It's the 7.80.3 wich is download when I click the link crazy


Leader "Mach Creation"
A7.80.1 Pro
Re: Gamestudio 7.82.2 public beta [Re: Mach] #305171
01/13/10 11:54
01/13/10 11:54
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
No bugs were found, so the version was released and the public beta is not available anymore. Thanks to all beta testers!

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