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Problem with deformed cylinders #303924
01/03/10 21:38
01/03/10 21:38
Joined: Jan 2002
Posts: 90
Nebraska
DarkShadow Offline OP
Junior Member
DarkShadow  Offline OP
Junior Member

Joined: Jan 2002
Posts: 90
Nebraska
Ok so i'm attempting to remake a scene from and old game which requires 9 broken pillars, which i am using 16 sided cylinders to create, i deform them using the vertex move tool and get no errors in the editor, but when i compile i get "Warning W073: Removed block 26 - Plane too narrow". Then i get "Warning W110: Misplaced Portal". When i run the map i get pillars that don't look broken or jagged at all, they just look like they were cut diagonally. Any ideas on why it's doing this and how to fix it? I'm using the last version of A6 Commercial, Btw.

Below is what it is supposed to look like:



And this is what it looks like In-game:



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Re: Problem with deformed cylinders [Re: DarkShadow] #303932
01/03/10 21:52
01/03/10 21:52
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
You have created blocks for the jagged edges on the pillars that are too thin and/or long. Make the tops of the pillars less jagged.


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Re: Problem with deformed cylinders [Re: Redeemer] #303940
01/03/10 22:30
01/03/10 22:30
Joined: Dec 2009
Posts: 256
USA , NY
msmith2468 Offline
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msmith2468  Offline
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Joined: Dec 2009
Posts: 256
USA , NY
if it was me i would make them modles in the model editor and then place them into the level editor.


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Re: Problem with deformed cylinders [Re: msmith2468] #303967
01/04/10 03:40
01/04/10 03:40
Joined: Jan 2002
Posts: 90
Nebraska
DarkShadow Offline OP
Junior Member
DarkShadow  Offline OP
Junior Member

Joined: Jan 2002
Posts: 90
Nebraska
@Redeemer - Thanks for the advice, I'll rework the pillars.

@msmith2468 - I originally thought that it would be easier to make them models as well, but unfortunately the project is not mine, i am simply creating geometry for someone Else's project, and the requirement given me was that it be made from blocks so that he could texture and light it himself, as well as make modifications if he wants.


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