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Iridium Screenshots
#302945
12/23/09 20:53
12/23/09 20:53
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Joined: Apr 2008
Posts: 235 TEXCOORD3
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Iridium Screenshots
Here are the latest screens of a simple test level I made being rendered with my Iridium Engine and the A7 engine. All lighting is 100% dynamic and requires no pre-calculations of any kind.
There is also no constants used in rendering - for example, the areas of shadows that are brighter or darker are calculated in real-time based on real-time radiosity lighting from the sun.
You can also see physical volumetric lighting and HDR tonemapping with automatic exposure control.
The demo runs at 120 fps at 1024x1024 resolution on my machine (see my signature for details).
oh, and I'm aware that the shadows and bump mapping suck - I didn't bother blurring them or adding real bump mapping because I was only focusing on the global illumination for this demo. There is also no specular term.
-Mike-
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Re: Iridium Screenshots
[Re: Rei_Ayanami]
#303012
12/24/09 14:04
12/24/09 14:04
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
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hehe, everyone wants better shadows - I should have guessed. Ok, I'll add better shadows for this demo - I have to add a bunch of code to interpolate between shadow maps though. I'll use PCSS, anyone have a problem with that? oh, and it only runs at 1024x1024 because thats what I chose so I could run it in windowed mode and program while running it. I already made the resolution variable for the demo. -Mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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Re: Iridium Screenshots
[Re: Ganderoleg]
#303033
12/24/09 17:29
12/24/09 17:29
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Joined: Mar 2006
Posts: 2,252
Hummel
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oh, and I'm aware that the shadows and bump mapping suck ... this screens are to show you the GI and volumetric lighting, nevertheless I dont understand why he did not activate his Cryengine3 like shadows -.-
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Re: Iridium Screenshots
[Re: Hummel]
#303035
12/24/09 17:45
12/24/09 17:45
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
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Posts: 470
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Yes I know, but saying that shadows suck doesn't really cut it. It just crashes the entire experience. If he wanted it this way (with bad shadows), he should have come up with a better camera angles. Pictures 3 and 5 just need cropping to 1/2 (to remove the bottom half) and things would look much better.
... I'm not really criticizing the engine or his work, just the promotional side of things. He could have much, much better feedback if he get that promo-part right.
Last edited by Ganderoleg; 12/24/09 17:53.
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Re: Iridium Screenshots
[Re: Ganderoleg]
#303074
12/25/09 00:10
12/25/09 00:10
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Joined: Mar 2006
Posts: 2,252
Hummel
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Re: Iridium Screenshots
[Re: Hummel]
#303262
12/27/09 15:27
12/27/09 15:27
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
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it's my birthday - yay! =]
oh, I added some nice shadows and I started the DLL part of iridium! I had a hard time getting directx stuff to work with gamestudio but I made some changes to avars.h and dx9.h so now I can read video card caps like support for mrts and maximum supported texture size for auto-configuring iridium! I also found a way to change driver settings (for example Nvidia's - can enable Hardware Ambient Occlusion, Sli configuration, Optimizations, etc)! That makes me happy (yes, the strangest things make me happy XD )
Anyway, happy birthday to myself and I hope you are all looking forward to developing with Iridium (for FREE). Just add fast graphics cards to your shopping list! ;D
-Mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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Re: Iridium Screenshots
[Re: Rei_Ayanami]
#303264
12/27/09 15:35
12/27/09 15:35
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
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thanks, I'll just upload a movie and a demo soon - screens don't do justice anyway - how can it show that its 100% dynamic? =]
-Mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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Re: Iridium Screenshots
[Re: Foxfire]
#303270
12/27/09 16:12
12/27/09 16:12
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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cant wait. excited to see it.
EDIT: oh, almost forgot, happy birthday.
Last edited by lostclimate; 12/27/09 16:17.
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Re: Iridium Screenshots
[Re: lostclimate]
#303288
12/27/09 21:08
12/27/09 21:08
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
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Posts: 235
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http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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