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Spawning multiple enemies on a path #301755
12/13/09 20:33
12/13/09 20:33
Joined: Mar 2005
Posts: 7
sh8key Offline OP
Newbie
sh8key  Offline OP
Newbie

Joined: Mar 2005
Posts: 7
Can someone give me advice on spawning multiple enemies on a predetermined path, I am in the process of creating a Tower Defense Type game. When the level loads I want to wait a couple of seconds before the enemies start on the path, and I want to create multiple instances of s particular enemies, in different waves

Any help would be beneficial, and or a good resource tutorial on the above

Thanks

Re: Spawning multiple enemies on a path [Re: sh8key] #301775
12/14/09 03:10
12/14/09 03:10
Joined: Sep 2006
Posts: 100
H
harleyb12 Offline
Member
harleyb12  Offline
Member
H

Joined: Sep 2006
Posts: 100
I need the same thing! I'm making a zombie survival type game and i need a way to spawn zombies every so often. (note, I have no idea how to use the SED, I'm an uber noob, I do everything through wed using templates and the project manager to assign behaviors to stuff. so if there's no other way then sed, Itd be really helpful if you gave me a little walk through on how to get script working from sed to in game on wed. thanks laugh )

Re: Spawning multiple enemies on a path [Re: harleyb12] #301835
12/14/09 15:43
12/14/09 15:43
Joined: Mar 2005
Posts: 7
sh8key Offline OP
Newbie
sh8key  Offline OP
Newbie

Joined: Mar 2005
Posts: 7
Anybody?

Re: Spawning multiple enemies on a path [Re: sh8key] #301842
12/14/09 16:13
12/14/09 16:13
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
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zeusk  Offline
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Joined: Jun 2009
Posts: 258
behind this enternet window
check the AUM magazines.I'm sure theres somthing in there that can help.


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