Hi,

I have here a situation like the player should enter a room where it has entrance & exit door.
How would you detect if the player is entering the room?

My idea is putting a plane collider for each entrance & exit door but it seems when the player hit already the invisible plane collider it stuck for 1-3 seconds then it could pass

code in mind is like
Code:
action act_Entrance()
{
  set(my, POLYGON);
  my.skill99 = 220;
}

action act_player()
{
  player = my;  //I'm the player
  wait(1);	
  player.emask |= (ENABLE_IMPACT | ENABLE_ENTITY);   
  player.event = bounce_wall;
  ...
  c_move(player, vector(20,0,0), nullvector, IGNORE_PASSABLE | GLIDE);
   
}

function bounce_wall()
{
 if(you != NULL)
 {
   ...
   else if(you.skill99 == 220)  //hit entrance
		{
                      //do some stuff;; make the room foggy
		} 
 }
}



Any idea how I could bypass directly the plane collider?

I can't use vec_dist since the room model has no world position (0,0,0) in WED, it's being position already in Maya.

Thanks