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Collision problems! #298945
11/19/09 15:33
11/19/09 15:33
Joined: Nov 2009
Posts: 21
D
Danbannan Offline OP
Newbie
Danbannan  Offline OP
Newbie
D

Joined: Nov 2009
Posts: 21
Ok, i cant figure out this one, my ball are colliding. its absolutly nothing in front of it! im absolutly clueless!

Here is a image from WED, this is the corridor i made in max, There is nothing wrong or wierd with the mesh, i have made alot and are familiar with max.


Here is a shot ingame, and it is here the ball just stops, its like a barrier, but it is nothing there!


Any clues folks? I appreciate the help dear community! :-)


Last edited by Danbannan; 11/19/09 15:33.

Modeller and texturer (3dsMax, Photoshop, Zbrush)
Re: Collision problems! [Re: Danbannan] #299000
11/20/09 05:51
11/20/09 05:51
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
set the polygon flag to the level. this could be help

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Collision problems! [Re: rvL_eXile] #299003
11/20/09 06:32
11/20/09 06:32
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
The level is composed of n pieces.
Define / redefine n?

Re: Collision problems! [Re: testDummy] #299008
11/20/09 07:42
11/20/09 07:42
Joined: Nov 2009
Posts: 21
D
Danbannan Offline OP
Newbie
Danbannan  Offline OP
Newbie
D

Joined: Nov 2009
Posts: 21
rvL_eXile: Thanks, i have already done this. The roll works perfectly until a certain point in the level, strange thing.

testDummy: How do i do this? im very new to 3DGS.

Thank you guys :-)


Modeller and texturer (3dsMax, Photoshop, Zbrush)
Re: Collision problems! [Re: Danbannan] #299186
11/22/09 03:41
11/22/09 03:41
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
put two models at the extreme end of the size of that map, why? i think it may have something to do with level size and the level boundaries, the 2 added models would increase the size [i think]

Re: Collision problems! [Re: darkinferno] #299203
11/22/09 10:34
11/22/09 10:34
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Press F11 and you can see the bounding Boxes of your models, maybee that helps


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