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Re: Stuck with Wings3D
[Re: badapple]
#298256
11/13/09 08:14
11/13/09 08:14
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Joined: Aug 2008
Posts: 2,838 take me down to the paradise c...
Cowabanga
OP
Expert
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OP
Expert
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
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(or merging the vertecies, wich is even less work) I tried, no hope. Point 1: The head and the torso must have the same face count. I mean the two circles (bottom of head, top of neck) must have the same vertex count
Point 2: The top polygon of the torso must be deleted.
Point 3: The bottom polygon of the head must be deleted. If the two objects are closed meshs, you can't merge them properly. /If you are using bool operations (I don't know Wings3D so much), you can merge the two objects. But this creates often ugly anomalies.
Point 4: If you have done all the other things mentioned before, you can target weld every vertex of the head with the torso. Move the head as near as you can to the neck. Then choose the vertexes lying most near to eachother and weld them. Oh yeah, good points, I'm going to try and let's see the results. And about Point 3, Wings3D don't support Bool operations. EDIT: I deleted those two faces, but still, I don't know which function should I use to connect them, I tried every function. (Actually not really every function, but every "Right-Click" function.) do you prefer wings3d to med? Who likes MED?
Last edited by Cowabanga; 11/13/09 08:20.
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Re: Stuck with Wings3D
[Re: Joozey]
#298280
11/13/09 14:12
11/13/09 14:12
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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I didn't ever really use Wings3D and don't know about the latest additions but what you want to do might be impossible with Wings3D. It imo has a stupid system when it's about things like that. You cannot select some vertices and let it create a face connecting them and merging things just as creating new edges only works inside of a closed body. So if you create a cube and another object and try to e.g. weld things you get a message saying you can't do that over multiple objects. So you combine your objects but you still get to know that you cannot cross-connect seperated "volumes"... There's a trick to sort of do what you want though - at least I just managed to do it while trying to figure things out: I guess you already dissolved the bottom of your spheric head into one face. You then simply need to select that face just as the top of your cylindric neck. Then you simply apply the "bridge" command and it should work. Gave me this result: Ok so in the end there is an option to do what you want to do but I'd describe it as ugly as imo Wings really lacks control here. At least I'd hate its restrictions... Enjoy your meal Toast
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