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Stuck with Wings3D #298203
11/12/09 20:47
11/12/09 20:47
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline OP
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Cowabanga  Offline OP
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Hey everyone,

Ouch! What a headache! I spent around 4 hours in this step, and I can't find a way out.

Now here's an image:


How can I connect these two faces to each other?

Re: Stuck with Wings3D [Re: Cowabanga] #298214
11/12/09 22:20
11/12/09 22:20
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Never worked with Wings, but cant you simply manually create
new Polys/triangles that connect the vertecies.

(or merging the vertecies, wich is even less work)

Re: Stuck with Wings3D [Re: Cowabanga] #298229
11/13/09 01:07
11/13/09 01:07
Joined: Jun 2006
Posts: 214
Germany, NRW
T
TheThinker Offline
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TheThinker  Offline
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Joined: Jun 2006
Posts: 214
Germany, NRW
Point 1: The head and the torso must have the same face count.
I mean the two circles (bottom of head, top of neck) must have the same vertex count

Point 2: The top polygon of the torso must be deleted.

Point 3: The bottom polygon of the head must be deleted.
If the two objects are closed meshs, you can't merge them properly. /If you are using bool operations (I don't know Wings3D so much), you can merge the two objects. But this creates often ugly anomalies.

Point 4: If you have done all the other things mentioned before, you can target weld every vertex of the head with the torso. Move the head as near as you can to the neck. Then choose the vertexes lying most near to eachother and weld them.

Perhaps someone else can explain the Wings3D specials. This was an explenation for basic polygon modelling.

Re: Stuck with Wings3D [Re: TheThinker] #298243
11/13/09 05:40
11/13/09 05:40
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
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badapple  Offline
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Posts: 624
DEEP 13
do you prefer wings3d to med?

Re: Stuck with Wings3D [Re: badapple] #298256
11/13/09 08:14
11/13/09 08:14
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline OP
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Cowabanga  Offline OP
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: Damocles_
(or merging the vertecies, wich is even less work)
I tried, no hope.

Originally Posted By: TheThinker
Point 1: The head and the torso must have the same face count.
I mean the two circles (bottom of head, top of neck) must have the same vertex count

Point 2: The top polygon of the torso must be deleted.

Point 3: The bottom polygon of the head must be deleted.
If the two objects are closed meshs, you can't merge them properly. /If you are using bool operations (I don't know Wings3D so much), you can merge the two objects. But this creates often ugly anomalies.

Point 4: If you have done all the other things mentioned before, you can target weld every vertex of the head with the torso. Move the head as near as you can to the neck. Then choose the vertexes lying most near to eachother and weld them.
Oh yeah, good points, I'm going to try and let's see the results. And about Point 3, Wings3D don't support Bool operations.

EDIT: I deleted those two faces, but still, I don't know which function should I use to connect them, I tried every function. (Actually not really every function, but every "Right-Click" function.)

Originally Posted By: badapple
do you prefer wings3d to med?
Who likes MED? smirk

Last edited by Cowabanga; 11/13/09 08:20.
Re: Stuck with Wings3D [Re: Cowabanga] #298272
11/13/09 12:53
11/13/09 12:53
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
Welding or merging is what you use then, if there's no bool operation. If there is no close distance merge, you need to select each pair of matching vertexes individually and weld them.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Stuck with Wings3D [Re: Joozey] #298280
11/13/09 14:12
11/13/09 14:12
Joined: Sep 2007
Posts: 1,093
Germany
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Toast Offline
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Toast  Offline
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Joined: Sep 2007
Posts: 1,093
Germany
I didn't ever really use Wings3D and don't know about the latest additions but what you want to do might be impossible with Wings3D. It imo has a stupid system when it's about things like that. You cannot select some vertices and let it create a face connecting them and merging things just as creating new edges only works inside of a closed body. So if you create a cube and another object and try to e.g. weld things you get a message saying you can't do that over multiple objects. So you combine your objects but you still get to know that you cannot cross-connect seperated "volumes"...

There's a trick to sort of do what you want though - at least I just managed to do it while trying to figure things out:
I guess you already dissolved the bottom of your spheric head into one face. You then simply need to select that face just as the top of your cylindric neck. Then you simply apply the "bridge" command and it should work. Gave me this result:


Ok so in the end there is an option to do what you want to do but I'd describe it as ugly as imo Wings really lacks control here. At least I'd hate its restrictions... wink

Enjoy your meal
Toast

Re: Stuck with Wings3D [Re: Toast] #298284
11/13/09 14:45
11/13/09 14:45
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline OP
Expert
Cowabanga  Offline OP
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: Toast
There's a trick to sort of do what you want though - at least I just managed to do it while trying to figure things out:
I guess you already dissolved the bottom of your spheric head into one face. You then simply need to select that face just as the top of your cylindric neck. Then you simply apply the "bridge" command and it should work.
w000000000000000000000000t!!! grin
It works! Many thanks!

.....
And the neck is "cylindric" because Julnar's neck is originally cylindric. grin



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