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Re: MMO test [Re: Nicotin] #297465
11/07/09 17:57
11/07/09 17:57
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
ACER 4736ZG notebook
Intel T4200 2GHz 2GBDDR3, GEFORCE G105M 512MDDR2
Windows Vista 64-bit Home Premium

crowd: 23-24
terrain: 30-40

Last edited by Frederick_Lim; 11/08/09 03:51.
Re: MMO test [Re: Frederick_Lim] #297518
11/07/09 23:14
11/07/09 23:14
Joined: Jan 2005
Posts: 134
Germany
T
TTKJonas Offline
Member
TTKJonas  Offline
Member
T

Joined: Jan 2005
Posts: 134
Germany
C2D 2,40 Ghz, GeForce 7950 GT 512MB

Crowd: ~51fps
Terrain: ~48fps

Re: MMO test [Re: Rasch] #297525
11/07/09 23:43
11/07/09 23:43
Joined: Jan 2006
Posts: 69
Missouri, USA
penut Offline
Junior Member
penut  Offline
Junior Member

Joined: Jan 2006
Posts: 69
Missouri, USA
crowd: 78fps
terrain: 63fps


Windows 7/ 2.8Ghz Quad Core i7/8 Gigs DDR2ram/ 2 Crossfired ATI 6850's and one crazy Level Designer! On the "Scion" dev team!!

My old Work http://s44.photobucket.com/albums/f34/penut117/
Re: MMO test [Re: penut] #297562
11/08/09 10:49
11/08/09 10:49
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
crowd: lowest was 25 fps when zooming out (1000 ents visible), while on the ground it was around 57.
terrain: lowest was 40 when zooming out, on the ground between 44 and 54.

Geforce 9800GT
AMD Athlon Dual 3.10 GHz
Windows XP


~"I never let school interfere with my education"~
-Mark Twain
Re: MMO test [Re: Germanunkol] #297565
11/08/09 11:23
11/08/09 11:23
Joined: Aug 2003
Posts: 134
Saarland-Deutschland
Jog Offline
Member
Jog  Offline
Member

Joined: Aug 2003
Posts: 134
Saarland-Deutschland
crowd: 60fps (Crowd.exe wird Von Norton Internet Security Online als Bedrohung bewertet und Blockiert. Nur im Quarantäne Modus ausführbar. )
terrain: 48fps

Vista SP2 32bit,4 GB Ram
CPU: Intel Core 2 Quad Q6600, 4x 2,4 Ghz
GPU: Nvidia Geforce 8600 GT 256 MB(DDR3)


Wenn Katzen Pferde w�hren, k�nnten wir die B�ume Hochreiten.
*"Saarl�nder es kann nur einen geben"*
Re: MMO test [Re: Jog] #297626
11/08/09 22:11
11/08/09 22:11
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Both around 65 fps

Geforce 8800 GT
4GB ram
Intel core 2 duo E6850


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: MMO test [Re: Puppeteer] #297658
11/09/09 07:45
11/09/09 07:45
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Thanks for all the feedback! We now have enough data to know how the MMO renderer will behave on user's systems.

Re: MMO test [Re: jcl] #297700
11/09/09 12:05
11/09/09 12:05
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Hmm.. what is this test really showing you?

You display a lot of untextured animated Models.
But in the final game, the client must display levelarchitecture
and multiple Models with a lot of different Textures,
plus other visual and logic calculations running at the same time...
What gives a high framerate in this setup, might as well
give you a low framerate in a full feature running client.

You should rather make a testapp with a lot of textured dummyobjects
plus terrain, plus dummycalculations running.
That will give more useful frameratedata.

Re: MMO test [Re: Damocles_] #297711
11/09/09 12:26
11/09/09 12:26
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
When you do frame rate tests, you won't use a real level. You'll only use the specific objects of which you want to measure the frame rate. How the avatars look and what textures they have is irrelevant. We do not use instancing, thus all avatars and their textures can be different.

The purpose of the test was to check if our renderer surpasses the Granny 3D render, of which we already know the frame rates on a variety of systems. This was achieved and thus our client knows now that he can save the Granny license fee and can use our renderer for the MMO.


Re: MMO test [Re: jcl] #297712
11/09/09 12:47
11/09/09 12:47
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
whats so special about this 'new renderer' and will it be released?

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