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Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: JibbSmart] #297255
11/06/09 13:33
11/06/09 13:33
Joined: Jan 2009
Posts: 76
V
V_Software Offline
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V

Joined: Jan 2009
Posts: 76
well but it has kismet a really powerful visual scripting tool, its easy to use and maybe good to make first steps in scripting with unreal engine

Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: V_Software] #297258
11/06/09 13:45
11/06/09 13:45
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
KisMet is nice, but I think it's more targeted at triggering level-specific events, rather than doing some serious programming. UnrealScript is very similar to Java, in a great way. I'm very familiar with Java and want to get my hands dirty, but it just feels incomplete having to use a third-party editor.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: JibbSmart] #297262
11/06/09 13:50
11/06/09 13:50
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
There is a bunch of script editors for Unreal script:
http://chimeric.beyondunreal.com/tools.php


Models, Textures and Games from Dexsoft
Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: Machinery_Frank] #297266
11/06/09 13:59
11/06/09 13:59
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Thanks Frank. I'll probably stick with something like CodeBlocks or ConTEXT; just wanted to express a gripe I had with the lack of something that is kinda overlooked amongst us GS users, I think. I guess the dozens of large powerhouse companies that use Unreal Engine 3 have no use for an integrated script editor tongue

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: JibbSmart] #297319
11/06/09 18:50
11/06/09 18:50
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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For Casual or little games, using UT3 looks like taking a tank to destroy a bird laugh !

Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: ratchet] #297337
11/06/09 21:13
11/06/09 21:13
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
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sueds  Offline
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S

Joined: Jan 2007
Posts: 230
london uk/ paris
why people keep saying we can't use other tool than 3dsmax and Maya

http://www.3dbuzz.com/vbforum/showthread.php?p=1356311

Maybe I4m mistaken but it look like a fairly good exporter to me.

Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: sueds] #297339
11/06/09 21:35
11/06/09 21:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Didn't know that : good news !
Is there any demo showing that, or does someone have tried it successfully ?
It could finally open the engine to real beginners or indies if it was the case : no need for a very expensive 3DSMAX license perhaps !

You let me no choice now , than downloading UT3 and trying it to see if it is easy to create something with it laugh !

Well just looking at this documentation shows that big potential it has and that you will need a big learning curve :
Animation docs

Like some people said, they don't find documentation very good for free version, but there's some wiki :
UT3 wiki

Perhaps things will change within some months : more users tutorials.

For now you will find lot lot more documentation and example with A7 laugh

Last edited by ratchet; 11/06/09 22:03.
Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: ratchet] #297351
11/06/09 22:35
11/06/09 22:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
First approach :
Its like UT2 with shaders on top.
Interface has not changed a lot from UT2 : it is not very intuitive like the icons.
Terrain is same old system, it's not an engine terrain oriented like Crysis engine.

Lot of panels, hard to understand or play with it without documentation; lot less intuitive than Unity 3D.

Well i'll try some simple tutorials if i find ones on the net to see if it's possible to really pull out something cool from it without too much effort and trys ?

Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: ratchet] #297369
11/07/09 01:09
11/07/09 01:09
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Posts: 2,157
Connecticut, USA
i don't like the idea that it can't be used for commercial use. the others can. is the learning curve and price easier or something?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: Blink] #297371
11/07/09 01:25
11/07/09 01:25
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Start with the free version, pay $99 when you want to go commercial, and then they get royalties for sales over $5000. Not a bad deal when you consider it used to be completely beyond the budget of anyone here.

For me, I'm learning to use it because it's just good to have experience with the tools so many big fellas use. In the end, though, I don't see a reason to go past A7, which doesn't ask for any royalties.

Stuff like this worries me a little (from the forum):
Quote:
You can't write your own shaders from scratch. You build shaders using the material editor. It is a pretty powerful though and I read on the UDN somewhere that they have added a new HLSL custom node in the material editor. You are still stuck with sending the output of that node to one of the material channels.
Although I guess if that's their interface for materials, perhaps you can do just as much with the "HLSL custom node" as you could writing custom shaders from scratch. I certainly hope so, anyway. Another thing I took for granted with A7 is the limitless and straight-forward shader programming.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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