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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: Quad]
#296118
10/29/09 19:15
10/29/09 19:15
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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If you like 3DGS, DON'T download Unity. You will never come back to it.Yeah, i think so ! I use it and some points that you will find big : - Cross Platform - Browser support for 3D games with big power : island demo - Simple physics and properties on a object by clicks on a panel properties in the world editor : big workflow ! - shaders : No coding , No shaders search etc ...some clicks apply to the mesh , textures assign graphically and it's running - Ambient occlusion as a built-in feature - All complete terrain tools included in world editor really rocks ! - Iphone version rocks a lot : lot of selled titles ! - 360 coming ! -choosen by Funcom for their next mmo ! It's like having very advanced versions GED, MED, WED and lot more in a one world editor : all very polished and user friendly. And Free : I think also 3DGS can't compete with it's commercial version ! Why paying when you have lot more advanced , lot more professionnal for free ?
Last edited by ratchet; 10/29/09 19:18.
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: Quad]
#296135
10/29/09 20:27
10/29/09 20:27
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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shader support is a unity pro feature That's wrong. from what i can figure you can only use predefined shaders?? and yes, i really like unity and will start to use it but i still use(and will use) a7 too. Here's a useful link: License comparison. Custom shaders can be written, and from the documentation it looks decent (not fantastic, but decent). A feature I really like is to emulate the capabilities of older hardware. I'll probably download Unity to experiment with later when work is thin, but quite frankly the free version's lack of Render to Texture and full-screen post-processing holds it back a lot. "Yeah, but Unity's FREE!" My response: "Yeah, but I already have A7 Com, and thus can use/write virtually any shader conceivable." The tools look great, and that'll be the reason I'll download it later on. As stated by some others, it's more for artists than coders. Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: V_Software]
#296142
10/29/09 21:24
10/29/09 21:24
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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It's a big strategy and good from Unity !
Yeah the engine will not make AAA characters,levels , effects for you indeed !
But tools are essential to make a game ! You need a terrain in your level , just use the tools under world editor : why coding it again and again ?
Last edited by ratchet; 10/29/09 21:34.
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: amy]
#296154
10/29/09 23:34
10/29/09 23:34
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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Maybe Unity could be used as a level editor for Gamestudio? I am not sure though if the free edition allows to write exporters. Unity Technologies the leading provider of the multi-platform game development platform for Web, PC, Mac, Wii and iPhone today announced that it has secured Series A financing of $5.5 million. http://unity3d.com/company/news/sequoia-capital-press.html you beat me to it, the writing is on the wall, i too am gonna check this out, heard their multiplayer coding can be simple well, simpler than GS
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Re: Unity Indie is... Free? Xbox 360 Support Also Announced
[Re: darkinferno]
#296163
10/30/09 00:52
10/30/09 00:52
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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The financing round also included David Gardner, the CEO of Atari and Diane Greene, founder and former CEO of VMware. atari? didn't atari invest in gamestudio which resulted in the free atari lite-c? ...and now there is a free unity... hm...
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