Thanx for suggestion. I'll check Fable again- it's been a while since I played it
...but what would you have for mixing with casual or second-time-around comm?
It would be a bit off to play cut scene every time player starts communictaion with game character.
Scene:Player approaches character, “e” is pressed, cut scene is starting giving the player assignment...
wait(-10)*time_step; Player approaches the same character again, “e” is pressed, …?