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Re: beendet die WHILE aber wieso? [Re: Inari] #294044
10/15/09 19:26
10/15/09 19:26
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Code:
function Objekt1()
{ 
	my = ent_create ("Kugel.mdl", temp, Kraft); 
	my.skill1=Creator_1.skill1; // in den Skills sind die Positionswerte gespeichert
	my.skill2=Creator_1.skill2;
	my.skill3=Creator_1.skill3;
}


->
Code:
function Objekt1()
{ 
	you = ent_create ("Kugel.mdl", temp, Kraft); 
	you.skill1=Creator_1.skill1; // in den Skills sind die Positionswerte gespeichert
	you.skill2=Creator_1.skill2;
	you.skill3=Creator_1.skill3;
}




und

Code:
function gexit()
{
sys_exit("bye bye...");
}
on_x = gexit;


->
Code:
function gexit()
{
sys_exit("bye bye...");
}

void main()
{
on_x = gexit;
}



Last edited by Slin; 10/15/09 19:28.
Re: beendet die WHILE aber wieso? [Re: Slin] #294045
10/15/09 19:41
10/15/09 19:41
Joined: Oct 2005
Posts: 612
Inari Offline OP
User
Inari  Offline OP
User

Joined: Oct 2005
Posts: 612
äh...danke...

vielen vielen und vielen dank Slin aber auch an alle anderen dich sich gedanken gemacht habe, danke Leute

Re: beendet die WHILE aber wieso? [Re: Inari] #294046
10/15/09 19:44
10/15/09 19:44
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Alternativ könnte das my natürlich auch bleiben aber dann am Ende der funktion my = NULL; wink
Aber schön, dass es funktioniert.

Re: beendet die WHILE aber wieso? [Re: Inari] #294154
10/16/09 16:52
10/16/09 16:52
Joined: Jun 2008
Posts: 428
Rasch Offline
Senior Member
Rasch  Offline
Senior Member

Joined: Jun 2008
Posts: 428
Noch ne Idee statt die Position des Creators in skills zu speichern einfach dem Creator ne Action geben und einen Pointer.

Also

ENTITY* creator;

action creator()
{
creator = my;
}

Dann die Entites an der Creator Position ent_createn. Würde für mich mehr Sinn machen also die Skills sofern ich das jetzt richtig verstanden habe.

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