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Iridium
#292546
10/04/09 17:12
10/04/09 17:12
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
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Posts: 235
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hey,
I have been working on my game engine for the last month or two without much news. This is because I have aquired a deal to purchase my engine for commercial sale based in the C++ engine. I may or may not continue progress on a lite-c version depending on popular demand and interest from Conitec.
I have also taken up work on a second title which I can't share much information about at this time.
Finally, I have decided on a price - Iridium will be free for development including real-time development tools.
Contracts for publishing games using Iridium will be determined on a case-by-case basis to allow for small and large games to have a chance at success.
- Mike -
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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Re: Iridium
[Re: the_clown]
#302253
12/18/09 01:24
12/18/09 01:24
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
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hey, sorry its been such a long time.
I have been working on the lite-c Iridium engine and am almost ready to post a few tools for everyone to test.
I'm also working on a website for Iridium.
After many months I have prepared a rendering engine that is both visually stunning and high performance. I have made many comprimises and the result is an outstanding and unique engine that feels similar to Valve's Source engine and Crytek's Cryengine3. Iridium now employs a patented light portal system to provide high quality static global illumination (similar to lightmapping in WED) that is applied to objects on a per-pixel basis - it runs on any computer with pixel shader support and has the advantage over lightmapping that it does not depend on how many entities are on the scene. It also works well on large models where certain parts of the said model recieve different pre-computed light values.
In addition. I have perfected an SSAO process that uses depth peeling to maximize quality and speed - it creates correct occlusion at every single possible situation and is quite fast.
In addition, objects receive per-pixel reflections via light portals - the result is a highly global specular feel that looks as good as ray tracing in many cases and runs on almost every machine very quickly.
I am still working on a dynamic lighting system, however, this is the easiest part.
I will upload the light portal compiler this weekend along with some documentation.
-Mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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Re: Iridium
[Re: Foxfire]
#302261
12/18/09 06:50
12/18/09 06:50
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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source and cryengine3? i thought this engines were completely on diffrent tracks(graphics rendering wise)?
i would like to see the current status of ssao and that perpixel reflections.
3333333333
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Re: Iridium
[Re: Quad]
#302303
12/18/09 13:28
12/18/09 13:28
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Posts: 2,640
Earth
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I'd like to see the current status of all of it. You're promising a lot... very interested in seeing it.
~"I never let school interfere with my education"~ -Mark Twain
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Re: Iridium
[Re: Germanunkol]
#302331
12/18/09 16:33
12/18/09 16:33
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
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Posts: 235
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yeah, I'm just sitting down to finish the compiler now, I'll uplod it tonight or tomorrow. And yes, it is a lot - I've been working on it for over a year -Mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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Re: Iridium
[Re: Foxfire]
#302727
12/21/09 17:45
12/21/09 17:45
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Joined: Apr 2008
Posts: 235 TEXCOORD3
Foxfire
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Posts: 235
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sorry for the delay - I love in Maryland USA and we had almost 2 feet of snow - power was out all weekend. I'm finishing the program now -Mike-
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
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Re: Iridium
[Re: Foxfire]
#302798
12/22/09 09:52
12/22/09 09:52
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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I have made many comprimises and the result is an outstanding and unique engine that feels similar to Valve's Source engine and Crytek's Cryengine3Wow didn't Know that A7 with a simple plugin could be as good as Crysis Engine 3 ( not only Crysis engine 2 ) ? It could be the A8 engine if it can be as good as Crysis Engine 3. Sell it to conitec or big companies !
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