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[shade-c] ent_createlayer #289900
09/16/09 07:54
09/16/09 07:54
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline OP
Member
boyax  Offline OP
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
Hi,

I'm using the shade-c shader v0.90... I just bumped with this problem in which I declare entity using the ent_createlayer but when I enable the shade-c shader the entities is not visible... disabling the shade-c shader the entities is now visible.. I don't know why??

Here's the code snippet:
Code:
ent_counter1 = ent_createlayer("1.dds", 0, 105);

//set skill in shade-c
sc_skill(ent_counter1, sc_myDepth, 0);



Thanks

Re: [shade-c] ent_createlayer [Re: boyax] #289987
09/16/09 16:20
09/16/09 16:20
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
View entities don't work with current version of shade-c, for some reason they are clipped away. I'm working hard on fixing this as we also have view entities in our game.

So i can assure you that this will be fixed as soon as possible wink


Shade-C EVO Lite-C Shader Framework
Re: [shade-c] ent_createlayer [Re: BoH_Havoc] #289992
09/16/09 16:57
09/16/09 16:57
Joined: Mar 2009
Posts: 276
Cebu City, Philippines
boyax Offline OP
Member
boyax  Offline OP
Member

Joined: Mar 2009
Posts: 276
Cebu City, Philippines
Thanks for looking at it... :-)


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