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Re: Online Jewel Drop + Highscore
[Re: Damocles_]
#289877
09/16/09 02:17
09/16/09 02:17
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Joined: Apr 2008
Posts: 91 Canada
DC9
Junior Member
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Junior Member
Joined: Apr 2008
Posts: 91
Canada
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Nice job Damocles. Scores are posted without any issue. The game is pretty cool too.
DC9
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Re: Online Jewel Drop + Highscore
[Re: Joozey]
#290095
09/17/09 09:34
09/17/09 09:34
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Joined: Feb 2009
Posts: 2,154
Damocles_
OP
Expert
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OP
Expert
Joined: Feb 2009
Posts: 2,154
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Yes, ists kind of hard to reach 20.000 I can only get up to 11.000 good to see that the highscore runs without a problem over several days. BTW: placing the bonus-stones is a it buggy. Dont drag the stones, click them to pick them up, then place them. Dragging them would insert them in the first field, the cursor touches.
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Online Jewel Drop + Highscore + GSTNet
[Re: Damocles_]
#301612
12/12/09 00:05
12/12/09 00:05
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Joined: Jun 2001
Posts: 1,004 Dossenbach
nfs42
Serious User
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Serious User
Joined: Jun 2001
Posts: 1,004
Dossenbach
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Hi Damocles, I've finally converted your game to GSTNet. There were some bugs with redirecting pages. But they are fixed in GSTNet 0.7.6. Download JewelDrop - GSTNETBTW: A nice game, but I can't get over 14000. Damn...
Andreas GSTools - Home of GSTScript 0.9.8: lua scripting for A6/7/8 GSTNet 0.7.9.20: network plugin for A6/7/8 GSTsqlite 1.3.7: sql database plugin for A6/7/8 3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
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Re: Online Jewel Drop + Highscore + GSTNet
[Re: Damocles_]
#309980
02/12/10 13:22
02/12/10 13:22
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Joined: Jan 2010
Posts: 112
Robso661
Member
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Member
Joined: Jan 2010
Posts: 112
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Hallo, muss schon sagen, dass Spiel ist echt gut. Habe aber eine Frage hierzu:
//austauschen eines Steines - Bonussteine function change_stone(posx,posy,steintyp) { var feldposition; feldposition=(10*posy)+posx; temp_stone=ptr_for_handle(spielfeld[feldposition]);
temp_stone.s_destroyed=1; spielfeld[feldposition]=0;
//neuen erstellen
temp.x=posx*64; temp.y=0; temp.z=posy*64; if(steintyp==1) {temp_stone=ent_create("smarakt.mdl",temp.x,edelstein);} if(steintyp==2) {temp_stone=ent_create("ametyst.mdl",temp.x,edelstein);} if(steintyp==3) {temp_stone=ent_create("smarakt_gelb.mdl",temp.x,edelstein);} if(steintyp==4) {temp_stone=ent_create("diamond.mdl",temp.x,diamant);} if(steintyp==5) {temp_stone=ent_create("ametyst_lila.mdl",temp.x,edelstein);} temp_stone.s_grid_x=posx; temp_stone.s_grid_y=posy; temp_stone.s_stein_typ=steintyp; temp_stone.s_grid_drag_x=posx; temp_stone.s_grid_drag_y=posy;
spielfeld[feldposition]=handle(temp_stone);
}
So kommt es in deinem Script vor und ich wollte fragen ob du es mir genauer erörterrn könntest. Also einmal erklären wie das funktioniert mit dem neu erstellen denn irgendwie weiß ich noch nicht wie das programm jetzt weiß, wo es einen neuen stein keiren soll...
lg Robin
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