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Smooth movement code. #284512
08/13/09 18:31
08/13/09 18:31
Joined: Sep 2007
Posts: 173
USA, Florida
3dworld Offline OP
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3dworld  Offline OP
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Joined: Sep 2007
Posts: 173
USA, Florida
Hi, I'm trying to create an smart animated NPC but I need more smooth movements between an animation stage and the other. For example:
I have a dinosaur that I place in one part of my level and his actual position is "stand" but when he detects your present he start running to your actual position and changes from "stand" to the "run" animation. My problem is in that change between stand and run. It looks to robotic, it looks like if the "stand" animation was suddenly cut to start running and vice versa. I know about the blend animation function but I've try it with no result. Any help will be appreciated.

Thanks in advance

Last edited by 3dworld; 08/13/09 18:36.

No matter what people tell you,  words and ideas can change the world.
Re: Smooth movement code. [Re: 3dworld] #284518
08/13/09 18:46
08/13/09 18:46
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
There is a function called ent_blend(*) It is for animation blending. This should do what you want wink

Last edited by Rei_Ayanami; 08/13/09 18:51. Reason: Cowabanga
Re: Smooth movement code. [Re: Rei_Ayanami] #284520
08/13/09 18:50
08/13/09 18:50
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
Originally Posted By: Rei_Ayanami
There is a function called ent_blend(*) this should help wink
I guess he means animaton blend.

Check out ent_blend.

EDIT: Oh damn, i saw it ent_morph. Sorry Rei.

Last edited by Cowabanga; 08/13/09 18:54.
Re: Smooth movement code. [Re: Cowabanga] #284524
08/13/09 18:59
08/13/09 18:59
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
@All: Sorry for the offtopic, but i'm sure that Rei won't see this thread. So this post is for notify him.


Originally Posted By: Cowabanga
I guess he means animaton blend.

Check out ent_blend.

EDIT: Oh damn, i saw it ent_morph. Sorry Rei.


Re: Smooth movement code. [Re: Cowabanga] #284525
08/13/09 19:03
08/13/09 19:03
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Sorry for spamming wink

Thanks laugh

Last edited by Rei_Ayanami; 08/13/09 19:04.
Re: Smooth movement code. [Re: Cowabanga] #284526
08/13/09 19:11
08/13/09 19:11
Joined: Sep 2007
Posts: 173
USA, Florida
3dworld Offline OP
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3dworld  Offline OP
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Joined: Sep 2007
Posts: 173
USA, Florida
Thanks guys. I've found something in the AUM86 in the Texture Projector folder inside the script for the player. I'll try that in NPC and I'll let you know.

One again. Thank you.


No matter what people tell you,  words and ideas can change the world.

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