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Re: Gamestudio 7.80 public beta [Re: Cowabanga] #285735
08/19/09 19:53
08/19/09 19:53
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Indeed that helped! Blasted antivirus isn't really shutting down when shutting it down, is it. frown
Thanks for the help laugh


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Room: #3dgs
Re: Gamestudio 7.80 public beta [Re: Joozey] #285736
08/19/09 19:55
08/19/09 19:55
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
also, installer leaves a lot of trash in main system drive directory, looks like vc++ redist install files. Better use a folder in temp directory.


3333333333
Re: Gamestudio 7.80 public beta [Re: XD1v0] #286035
08/22/09 14:09
08/22/09 14:09
Joined: Mar 2009
Posts: 7
K
Kronos Offline
Newbie
Kronos  Offline
Newbie
K

Joined: Mar 2009
Posts: 7
Hi jcl,

I tried installing the 7.80 Beta on several XP SP3 machines yesterday and on all of them GED crashed with a "damaged application" message after the install. However, manually reinstalling the VC runtime distribution (I think I used VC2005 SP2) fixed the problem. During the install the VC2008 runtime installer was executed, so either there is something missing in the runtime or GED requires some library that is not included with the vc08 dist, I guess.

Stefan

Re: Gamestudio 7.80 public beta [Re: Kronos] #286120
08/23/09 08:58
08/23/09 08:58
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
I had no problem here with GED and XP SP3. The PC had no VC++ installed. Maybe some DLL was damaged on your PC?

Re: Gamestudio 7.80 public beta [Re: Tobias] #286247
08/24/09 08:41
08/24/09 08:41
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Installer leaves VC++ redist files in main folder: We have no influence on the behavior of the VC++ redist module, but we also have no trash in the main folders of our PCs here. Maybe this is caused by something special on that PC, like having an unusual Windows folder location. Can you post a directory listing of c:\? This could give us some idea.

"Damaged application" on XP SP3 - this has certainly nothing to do with XP SP3. More likely is some missing module, however then this should also happen on other people's PCs. If someone else is also getting this error, please don't fix it but contact support. We'll send you some modules for finding out which one is damaged or missing.

Re: Gamestudio 7.80 public beta [Re: jcl] #286248
08/24/09 09:09
08/24/09 09:09
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
"Installer leaves VC++ redist files in main folder"
I have the VC++ installed already, but on the C: drive, and GStudio is on the H: drive. The Gstudio installer places files (24, to be exact, many called eula.xxxx.txt, where xxxx is some number and another called Installer leaves VC++ redist files in main folder VC_RED.MSI) in the main H: folder.
I think that's what Quadraxas meant.
You must be able to say where the thing is installed? Or, if it is temporary files, why did it delete them when I install VC++ without Gstudio?


~"I never let school interfere with my education"~
-Mark Twain
Re: Gamestudio 7.80 public beta [Re: Germanunkol] #286266
08/24/09 11:00
08/24/09 11:00
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey



windows is installed on c:\ drive (as you can see.)

and Gamestudio is installed in default directory ( C:\Program Files\Gstudio7 )

using windows 7


3333333333
Re: Gamestudio 7.80 public beta [Re: Quad] #286342
08/24/09 19:33
08/24/09 19:33
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I can confirm what Quadraxas and Germanunkol are experiencing.
After installing the new update, my C drive contained the same files as the screenshot shows wink wink
I'm using Vista Ultimate SP2.

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
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Re: Gamestudio 7.80 public beta [Re: frazzle] #287324
08/31/09 12:08
08/31/09 12:08
Joined: Jul 2005
Posts: 44
france
M
Mach Offline
Newbie
Mach  Offline
Newbie
M

Joined: Jul 2005
Posts: 44
france
Great Job for this update. But I found a Bug which doesn't exist in the previous version.

The "IGNORE_YOU" flags for the "c_move" function doesn't work.

This is my simple bullet code and the bullet entity hit the wall_ent but it should not do this. In the previous version A7.77.4, the bullet has passed through the wall entity.

Code:
action bullet()
{
  my.emask |= (ENABLE_SCAN|ENABLE_DETECT|ENABLE_BLOCK|ENABLE_ENTITY);
  my.event = bullet_staff_event;
  set(my,LIGHT|UNLIT|BRIGHT|FLAG2|TRANSLUCENT);
  while(me)
  {
    my.bullet_speed=140*time_step;
    you=wall_ent;
    c_move(me,my.bullet_speed,nullvector,IGNORE_ME|IGNORE_YOU|IGNORE_PASSABLE|IGNORE_PASSENTS|IGNORE_FLAG2|IGNORE_SPRITES);
    wait(1)
  }
}




Leader "Mach Creation"
A7.80.1 Pro
Re: Gamestudio 7.80 public beta [Re: Mach] #287336
08/31/09 13:25
08/31/09 13:25
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Your code looks correct, but I can not reproduce the problem - IGNORE_YOU works with my test projects.

Maybe the problem has some different reason, such as a wrong wall_ent pointer. Can you contact support (at) 3dgamestudio.net, and send them your project where the problem happens? They'll look into it.

7.80 was officially released meanwhile, so please post any further problems in the bug forum. I'm closing this thread.

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