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Re: Survive! future plans [Re: Cowabanga] #284452
08/13/09 12:53
08/13/09 12:53
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
He is. I was there... grin
Incredible. Xarthor is still fighting...

Re: Survive! future plans [Re: Cowabanga] #284453
08/13/09 12:53
08/13/09 12:53
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline
Member
Martek  Offline
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
It is true. I played with flits and Xathor, they will agree...


3D Gamestudio A7 Extra
Re: Survive! future plans [Re: Martek] #284455
08/13/09 12:54
08/13/09 12:54
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Oh dang. Wait until i go to home. grin

Re: Survive! future plans [Re: Cowabanga] #284459
08/13/09 12:58
08/13/09 12:58
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
But jumping REALLY is needed.
And how about melee weapons?

Re: Survive! future plans [Re: Cowabanga] #284460
08/13/09 12:58
08/13/09 12:58
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
yep martek is right.

Played till wave 9, I was last man standing (not in the round martek made that highscore), and got to 88622 (my personal record)

Re: Survive! future plans [Re: Xarthor] #284461
08/13/09 13:00
08/13/09 13:00
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Xarthor, what was your record in the last time i played with you and Boh_havoc??

Re: Survive! future plans [Re: Cowabanga] #284464
08/13/09 13:06
08/13/09 13:06
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
55656 .. I guess, not sure though

@schokokeks:
Sorry for using this thread for this highscore talking

Re: Survive! future plans [Re: Xarthor] #284545
08/13/09 20:43
08/13/09 20:43
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
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SchokoKeks  Offline OP
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S

Joined: Nov 2002
Posts: 913
Berlin, Germany
ok, new highscore is:

martek: 152579 Points

that must have taken some time! please, only post your highscores if you get a higher one that this wink and btw, sometimes the game is harder and sometimes easier, because the more players are on the server, the stronger the monsters get. combine that with this bug and the monsters get harder the longer the server stays online, until it's full forever. the next version will maybe have a display that tells you how many players the server thinks there are.

i just got another idea:
what do you think of a version 0.56 that switches to A7.80 public beta and fixes a few bugs? i know that you'd rather see new features, but this would fix many of the "connection losts"

Re: Survive! future plans [Re: SchokoKeks] #284551
08/13/09 21:27
08/13/09 21:27
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
gut idea!
i would port it to lite-c, because its very powerfull and you can do some things you're not able to do in c-script.
The map will be very easy in lite-c, because every player can create a panel for himself and show his position with this.

Richi

EDIT:
Hey SchokoKeks, you have post!

Last edited by Richi007; 08/13/09 21:27.

Visit my site: www.masterq32.de
Re: Survive! future plans [Re: MasterQ32] #284555
08/13/09 21:32
08/13/09 21:32
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Quote:
i just got another idea:
what do you think of a version 0.56 that switches to A7.80 public beta and fixes a few bugs? i know that you'd rather see new features, but this would fix many of the "connection losts"
That would be great.

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