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Car Concept Design #281921
07/29/09 13:27
07/29/09 13:27
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
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frazzle  Offline OP
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Hi all, long time no see wink wink

Here are 2 pictures which represent a 3D model in a realistic environment.

Both cars were first modeled in their original state (I think you all can guess which type of car ^^) and modified towards concept cars (XUV).
The catch was that the models needed to fit inside their respective environment.
This means materials, shadow casting and texturing.

Qua dirt and snow, the textures aren't fully optimized but in the end the result was quite pleasing.

Important to note is that the first model was made by the static modeler of our Facing Extinction Team. The second one was made by myself wink wink



(For a bigger image: http://img196.imageshack.us/img196/1503/sandbeetlen.jpg)



(For a bigger image: http://img29.imageshack.us/img29/1300/xds.jpg)

Btw, for those who are interested, project Facing Extinction is still rolling smile smile

All C&C welcome,

Cheers

Frazzle


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Re: Car Concept Design [Re: frazzle] #281925
07/29/09 13:40
07/29/09 13:40
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
this is showing them from inside the modeling program, am i correct? how about ingame renders?

Re: Car Concept Design [Re: darkinferno] #281957
07/29/09 17:09
07/29/09 17:09
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
Awesome. Just 2 things I'd change:
-I would put in less scratches on most of the vehicle, and put more in certain areas that are endangered by flying stones etc (around the wheels?)
see here how the bottom part is more dirty/rough/scratched: http://www.panoramio.com/photo/16001889
I think the scratches on yours are a little overdone.
-Put it a little deeper into the sand. Right now it looks too much like it's hovering a little above the sand and is really, really light. (At least that's what it looks like to me)
Other than that, great work.


~"I never let school interfere with my education"~
-Mark Twain
Re: Car Concept Design [Re: Germanunkol] #282335
07/31/09 11:27
07/31/09 11:27
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
Oh, didn't saw this thread.
Lookin' great, but in the first image, the skin of the car isn't suited for a desert.

Re: Car Concept Design [Re: Cowabanga] #282374
07/31/09 17:30
07/31/09 17:30
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
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frazzle  Offline OP
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
@darkinferno:

This project was intended not to run within the game engine so those shots were indeed taken from inside the modeling program wink wink

@Germanknol:

Yes, the textures aren't fully optimized and there are better ways to handle it. The main problem with texturing high poly models is the UV layout. Manual UV layout isn't really an option (although it's possible).
This project was fully related to high quality rendering (model based) thus both cars have +1500000 polies. In other words, we used alternative ways ^^

@Cowabonga:

I get your point but the main thing for this project was the model itself. Nevertheless, color reference was used wink wink
The following research is a good example:

http://themotorreport.com.au/wp-content/uploads/2008/01/paris-dakar-rally.jpg

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Car Concept Design [Re: frazzle] #282494
08/01/09 14:22
08/01/09 14:22
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Europe
haha cool creations.

I like the afterburner-beetle most, but he's too muddy for a desert environment. :-D

Last edited by ShoreVietam; 08/01/09 14:23.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Car Concept Design [Re: ShoreVietam] #282572
08/02/09 10:29
08/02/09 10:29
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
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frazzle  Offline OP
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

I like the afterburner-beetle most, but he's too muddy for a desert environment. :-D


Thanks for the input ShoreVietam (good to see you again ^^).
Yes, the texture for that model isn't fully optimized which indeeds gives the car to much 'skin' wink wink

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB

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